mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
101 lines
3.9 KiB
C++
101 lines
3.9 KiB
C++
|
|
||
|
#ifndef SKELETON_MODIFICATION_STACK_2D_H
|
||
|
#define SKELETON_MODIFICATION_STACK_2D_H
|
||
|
|
||
|
/*************************************************************************/
|
||
|
/* skeleton_modification_stack_2d.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "core/object/resource.h"
|
||
|
|
||
|
///////////////////////////////////////
|
||
|
// SkeletonModificationStack2D
|
||
|
///////////////////////////////////////
|
||
|
|
||
|
class Skeleton2D;
|
||
|
class SkeletonModification2D;
|
||
|
class Bone2D;
|
||
|
|
||
|
class SkeletonModificationStack2D : public Resource {
|
||
|
GDCLASS(SkeletonModificationStack2D, Resource);
|
||
|
friend class Skeleton2D;
|
||
|
friend class SkeletonModification2D;
|
||
|
|
||
|
protected:
|
||
|
static void _bind_methods();
|
||
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||
|
bool _set(const StringName &p_path, const Variant &p_value);
|
||
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
||
|
|
||
|
public:
|
||
|
Skeleton2D *skeleton;
|
||
|
bool is_setup;
|
||
|
bool enabled;
|
||
|
float strength;
|
||
|
|
||
|
enum EXECUTION_MODE {
|
||
|
execution_mode_process,
|
||
|
execution_mode_physics_process
|
||
|
};
|
||
|
|
||
|
Vector<Ref<SkeletonModification2D>> modifications;
|
||
|
|
||
|
void setup();
|
||
|
void execute(float p_delta, int p_execution_mode);
|
||
|
|
||
|
bool editor_gizmo_dirty;
|
||
|
void draw_editor_gizmos();
|
||
|
void set_editor_gizmos_dirty(bool p_dirty);
|
||
|
|
||
|
void enable_all_modifications(bool p_enable);
|
||
|
Ref<SkeletonModification2D> get_modification(int p_mod_idx) const;
|
||
|
void add_modification(Ref<SkeletonModification2D> p_mod);
|
||
|
void delete_modification(int p_mod_idx);
|
||
|
void set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod);
|
||
|
|
||
|
void set_modification_count(int p_count);
|
||
|
int get_modification_count() const;
|
||
|
|
||
|
void set_skeleton(Skeleton2D *p_skeleton);
|
||
|
Skeleton2D *get_skeleton() const;
|
||
|
|
||
|
bool get_is_setup() const;
|
||
|
|
||
|
void set_enabled(bool p_enabled);
|
||
|
bool get_enabled() const;
|
||
|
|
||
|
void set_strength(float p_strength);
|
||
|
float get_strength() const;
|
||
|
|
||
|
SkeletonModificationStack2D();
|
||
|
~SkeletonModificationStack2D();
|
||
|
};
|
||
|
|
||
|
#endif // SKELETON_MODIFICATION_STACK_2D_H
|