mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
|
/*
|
||
|
Copyright (c) 2019-2022 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "terrain_surface_merger.h"
|
||
|
|
||
|
#include "terrain_library_merger.h"
|
||
|
|
||
|
#include "../defines.h"
|
||
|
|
||
|
#if GODOT4
|
||
|
#define Texture Texture2D
|
||
|
#endif
|
||
|
|
||
|
Ref<AtlasTexture> TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) {
|
||
|
return _regions[side];
|
||
|
}
|
||
|
void TerrainSurfaceMerger::set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture) {
|
||
|
_regions[side] = texture;
|
||
|
}
|
||
|
|
||
|
Ref<Texture> TerrainSurfaceMerger::get_texture(const TerrainSurfaceSides side) {
|
||
|
return _textures[side];
|
||
|
}
|
||
|
void TerrainSurfaceMerger::set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture) {
|
||
|
_textures[side] = texture;
|
||
|
}
|
||
|
|
||
|
void TerrainSurfaceMerger::refresh_rects() {
|
||
|
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
|
||
|
if (!_regions[i].is_valid()) {
|
||
|
_rects[i] = Rect2();
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
Ref<AtlasTexture> at = _regions[i];
|
||
|
Ref<Texture> tex = at->get_atlas();
|
||
|
|
||
|
if (!tex.is_valid()) {
|
||
|
_rects[i] = Rect2();
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
Rect2 region = at->get_region();
|
||
|
float w = tex->get_width();
|
||
|
float h = tex->get_height();
|
||
|
|
||
|
Rect2 r;
|
||
|
|
||
|
r.position.x = region.position.x / w;
|
||
|
r.position.y = region.position.y / h;
|
||
|
r.size.x = region.size.x / w;
|
||
|
r.size.y = region.size.y / h;
|
||
|
|
||
|
_rects[i] = r;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
TerrainSurfaceMerger::TerrainSurfaceMerger() {
|
||
|
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
|
||
|
_regions[i].unref();
|
||
|
_textures[i].unref();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
TerrainSurfaceMerger::~TerrainSurfaceMerger() {
|
||
|
}
|
||
|
|
||
|
void TerrainSurfaceMerger::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("get_region", "side"), &TerrainSurfaceMerger::get_region);
|
||
|
ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &TerrainSurfaceMerger::set_region);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_texture", "side"), &TerrainSurfaceMerger::get_texture);
|
||
|
ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &TerrainSurfaceMerger::set_texture);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM);
|
||
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE);
|
||
|
}
|