mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
77 lines
3.7 KiB
C++
77 lines
3.7 KiB
C++
|
/*************************************************************************/
|
||
|
/* physics_material.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "physics_material.h"
|
||
|
|
||
|
void PhysicsMaterial::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
|
||
|
ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
|
||
|
ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
|
||
|
ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
|
||
|
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
|
||
|
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_friction", "get_friction");
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_bounce", "get_bounce");
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
|
||
|
}
|
||
|
|
||
|
void PhysicsMaterial::set_friction(real_t p_val) {
|
||
|
friction = p_val;
|
||
|
emit_changed();
|
||
|
}
|
||
|
|
||
|
void PhysicsMaterial::set_rough(bool p_val) {
|
||
|
rough = p_val;
|
||
|
emit_changed();
|
||
|
}
|
||
|
|
||
|
void PhysicsMaterial::set_bounce(real_t p_val) {
|
||
|
bounce = p_val;
|
||
|
emit_changed();
|
||
|
}
|
||
|
|
||
|
void PhysicsMaterial::set_absorbent(bool p_val) {
|
||
|
absorbent = p_val;
|
||
|
emit_changed();
|
||
|
}
|
||
|
|
||
|
PhysicsMaterial::PhysicsMaterial() :
|
||
|
friction(1),
|
||
|
rough(false),
|
||
|
bounce(0),
|
||
|
absorbent(false) {}
|