pandemonium_engine/misc/build_containers/engine_build_scripts/windows.sh

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#!/bin/bash
set -e
# Windows editor (release debug) 64 bit
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scons production=yes tools=yes target=release_debug debug_symbols=no platform=windows bits=64 "$@"
# Windows editor (release debug) 32 bit
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scons production=yes tools=yes target=release_debug debug_symbols=no platform=windows bits=32 "$@"
# Windows templates 64 bit
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scons production=yes tools=no target=release_debug custom_modules_shared=no debug_symbols=no platform=windows bits=64 "$@"
scons production=yes tools=no target=release custom_modules_shared=no debug_symbols=no platform=windows bits=64 "$@"
# Windows templates 32 bit
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scons production=yes tools=no target=release_debug custom_modules_shared=no debug_symbols=no platform=windows bits=32 "$@"
scons production=yes tools=no target=release custom_modules_shared=no debug_symbols=no platform=windows bits=32 "$@"