pandemonium_engine/platform/android/export/export_plugin.h

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/*************************************************************************/
/* export_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
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#include "core/os/safe_refcount.h"
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
#include "editor/editor_export.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "platform/android/logo.gen.h"
#include "platform/android/run_icon.gen.h"
#include "gradle_export_util.h"
#include "pandemonium_plugin_config.h"
#include <string.h>
const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/splash_bg_color" />
<item>
<bitmap
android:gravity="center"
android:filter="%s"
android:src="@drawable/splash" />
</item>
</layer-list>
)SPLASH";
struct LauncherIcon {
const char *export_path;
int dimensions;
};
class EditorExportPlatformAndroid : public EditorExportPlatform {
GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform);
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
struct Device {
String id;
String name;
String description;
int api_level;
};
struct APKExportData {
zipFile apk;
EditorProgress *ep;
};
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
uint64_t last_custom_build_time = 0;
SafeFlag plugins_changed;
Mutex plugins_lock;
Vector<Device> devices;
SafeFlag devices_changed;
Mutex device_lock;
#ifndef ANDROID_ENABLED
Thread check_for_changes_thread;
SafeFlag quit_request;
static void _check_for_changes_poll_thread(void *ud);
#endif
String get_project_name(const String &p_name) const;
String get_package_name(const String &p_package) const;
String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const;
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
static zip_fileinfo get_zip_fileinfo();
static Vector<String> get_abis();
/// List the gdap files in the directory specified by the p_path parameter.
static Vector<String> list_gdap_files(const String &p_path);
static Vector<PluginConfigAndroid> get_plugins();
static Vector<PluginConfigAndroid> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets);
static Error store_in_apk(APKExportData *ed, const String &p_path, const Vector<uint8_t> &p_data, int compression_method = Z_DEFLATED);
static Error save_apk_so(void *p_userdata, const SharedObject &p_so);
static Error save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
static Error ignore_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
static Error copy_gradle_so(void *p_userdata, const SharedObject &p_so);
bool _has_read_write_storage_permission(const Vector<String> &p_permissions);
bool _has_manage_external_storage_permission(const Vector<String> &p_permissions);
void _get_permissions(const Ref<EditorExportPreset> &p_preset, bool p_give_internet, Vector<String> &r_permissions);
void _write_tmp_manifest(const Ref<EditorExportPreset> &p_preset, bool p_give_internet, bool p_debug);
void _fix_manifest(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_manifest, bool p_give_internet);
static String _parse_string(const uint8_t *p_bytes, bool p_utf8);
void _fix_resources(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &r_manifest);
void _load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data);
void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data);
String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image);
void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background);
void store_image(const LauncherIcon launcher_icon, const Vector<uint8_t> &data);
void store_image(const String &export_path, const Vector<uint8_t> &data);
void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
const String &processed_splash_config_xml,
const Ref<Image> &splash_image,
const Ref<Image> &splash_bg_color_image,
const Ref<Image> &main_image,
const Ref<Image> &foreground,
const Ref<Image> &background);
static Vector<String> get_enabled_abis(const Ref<EditorExportPreset> &p_preset);
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
virtual String get_name() const;
virtual String get_os_name() const;
virtual Ref<Texture> get_logo() const;
virtual bool should_update_export_options();
virtual bool poll_export();
virtual int get_options_count() const;
virtual String get_options_tooltip() const;
virtual String get_option_label(int p_index) const;
virtual String get_option_tooltip(int p_index) const;
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
virtual Ref<Texture> get_run_icon() const;
static String get_adb_path();
static String get_apksigner_path();
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
void _update_custom_build_project();
inline bool is_clean_build_required(Vector<PluginConfigAndroid> enabled_plugins) {
String plugin_names = PluginConfigAndroid::get_plugins_names(enabled_plugins);
bool first_build = last_custom_build_time == 0;
bool have_plugins_changed = false;
if (!first_build) {
have_plugins_changed = plugin_names != last_plugin_names;
if (!have_plugins_changed) {
for (int i = 0; i < enabled_plugins.size(); i++) {
if (enabled_plugins.get(i).last_updated > last_custom_build_time) {
have_plugins_changed = true;
break;
}
}
}
}
last_custom_build_time = OS::get_singleton()->get_unix_time();
last_plugin_names = plugin_names;
return have_plugins_changed || first_build;
}
String get_apk_expansion_fullpath(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, const String &p_path);
void get_command_line_flags(const Ref<EditorExportPreset> &p_preset, const String &p_path, int p_flags, Vector<uint8_t> &r_command_line_flags);
Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep);
void _clear_assets_directory();
void _remove_copied_libs();
String join_list(List<String> parts, const String &separator) const;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
Error export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags);
virtual void get_platform_features(List<String> *r_features);
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features);
EditorExportPlatformAndroid();
~EditorExportPlatformAndroid();
};