2022-03-15 13:29:32 +01:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2022-11-20 23:27:04 +01:00
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<class name="FastnoiseNoiseParams" inherits="Resource" version="3.10">
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2022-03-15 13:29:32 +01:00
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="setup_noise">
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<return type="void" />
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<argument index="0" name="noise" type="FastNoise" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
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</member>
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<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoise.CellularReturnType" default="0">
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</member>
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<member name="fractal_gain" type="float" setter="set_fractal_gain" getter="get_fractal_gain" default="0.5">
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</member>
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<member name="fractal_lacunarity" type="float" setter="set_fractal_lacunarity" getter="get_fractal_lacunarity" default="2.0">
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</member>
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<member name="fractal_octaves" type="int" setter="set_fractal_octaves" getter="get_fractal_octaves" default="3">
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</member>
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<member name="fractal_type" type="int" setter="set_fractal_type" getter="get_fractal_type" enum="FastNoise.FractalType" default="0">
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</member>
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<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01">
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</member>
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<member name="gradient_perturbation_amplitude" type="float" setter="set_gradient_perturbation_amplitude" getter="get_gradient_perturbation_amplitude" default="1.0">
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</member>
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<member name="interpolation" type="int" setter="set_interpolation" getter="get_interpolation" enum="FastNoise.Interpolation" default="2">
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</member>
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<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoise.Type" default="4">
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</member>
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<member name="seed" type="int" setter="set_seed" getter="get_seed" default="1337">
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</member>
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<member name="set_cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoise.CellularDistanceFunction" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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