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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeBlendTree" inherits= "AnimationRootNode" version= "4.1" >
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<brief_description >
[AnimationTree] node resource that contains many blend type nodes.
</brief_description>
<description >
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This node may contain a sub-tree of any other blend type nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used roots.
An [AnimationNodeOutput] node named [code]output[/code] is created by default.
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</description>
<tutorials >
<link > $DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods >
<method name= "add_node" >
<return type= "void" />
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<argument index= "0" name= "name" type= "StringName" />
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<argument index= "1" name= "node" type= "AnimationNode" />
<argument index= "2" name= "position" type= "Vector2" default= "Vector2( 0, 0 )" />
<description >
</description>
</method>
<method name= "connect_node" >
<return type= "void" />
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<argument index= "0" name= "input_node" type= "StringName" />
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<argument index= "1" name= "input_index" type= "int" />
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<argument index= "2" name= "output_node" type= "StringName" />
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<description >
</description>
</method>
<method name= "disconnect_node" >
<return type= "void" />
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<argument index= "0" name= "input_node" type= "StringName" />
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<argument index= "1" name= "input_index" type= "int" />
<description >
</description>
</method>
<method name= "get_node" qualifiers= "const" >
<return type= "AnimationNode" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "get_node_position" qualifiers= "const" >
<return type= "Vector2" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "has_node" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "remove_node" >
<return type= "void" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "rename_node" >
<return type= "void" />
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<argument index= "0" name= "name" type= "StringName" />
<argument index= "1" name= "new_name" type= "StringName" />
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<description >
</description>
</method>
<method name= "set_node_position" >
<return type= "void" />
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<argument index= "0" name= "name" type= "StringName" />
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<argument index= "1" name= "position" type= "Vector2" />
<description >
</description>
</method>
</methods>
<members >
<member name= "graph_offset" type= "Vector2" setter= "set_graph_offset" getter= "get_graph_offset" default= "Vector2( 0, 0 )" >
The global offset of all sub-nodes.
</member>
</members>
<constants >
<constant name= "CONNECTION_OK" value= "0" >
The connection was successful.
</constant>
<constant name= "CONNECTION_ERROR_NO_INPUT" value= "1" >
The input node is [code]null[/code].
</constant>
<constant name= "CONNECTION_ERROR_NO_INPUT_INDEX" value= "2" >
The specified input port is out of range.
</constant>
<constant name= "CONNECTION_ERROR_NO_OUTPUT" value= "3" >
The output node is [code]null[/code].
</constant>
<constant name= "CONNECTION_ERROR_SAME_NODE" value= "4" >
Input and output nodes are the same.
</constant>
<constant name= "CONNECTION_ERROR_CONNECTION_EXISTS" value= "5" >
The specified connection already exists.
</constant>
</constants>
</class>