mirror of
https://github.com/Relintai/pandemonium_engine.git
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578 lines
22 KiB
Python
578 lines
22 KiB
Python
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"""Functions used to generate scu build source files during build time
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"""
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import glob, os
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import math
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from pathlib import Path
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from os.path import normpath, basename
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base_folder_path = str(Path(__file__).parent) + "/"
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base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
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_verbose = False
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_is_release_build = False
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_scu_folders = set()
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def clear_out_existing_files(output_folder, extension):
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output_folder = os.path.abspath(output_folder)
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# print("clear_out_existing_files from folder: " + output_folder)
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if not os.path.isdir(output_folder):
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# folder does not exist or has not been created yet,
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# no files to clearout. (this is not an error)
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return
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os.chdir(output_folder)
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for file in glob.glob("*." + extension):
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# print("removed pre-existing file: " + file)
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os.remove(file)
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def folder_not_found(folder):
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abs_folder = base_folder_path + folder + "/"
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return not os.path.isdir(abs_folder)
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def find_files_in_folder(folder, sub_folder, include_list, extension, sought_exceptions, found_exceptions):
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abs_folder = base_folder_path + folder + "/" + sub_folder
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if not os.path.isdir(abs_folder):
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print("ERROR " + abs_folder + " not found.")
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return include_list, found_exceptions
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os.chdir(abs_folder)
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sub_folder_slashed = ""
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if sub_folder != "":
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sub_folder_slashed = sub_folder + "/"
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for file in glob.glob("*." + extension):
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simple_name = Path(file).stem
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if file.endswith(".gen.cpp"):
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continue
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li = '#include "' + folder + "/" + sub_folder_slashed + file + '"'
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if not simple_name in sought_exceptions:
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include_list.append(li)
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else:
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found_exceptions.append(li)
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return include_list, found_exceptions
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def write_output_file(file_count, include_list, start_line, end_line, output_folder, output_filename_prefix, extension):
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output_folder = os.path.abspath(output_folder)
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if not os.path.isdir(output_folder):
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# create
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os.mkdir(output_folder)
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if not os.path.isdir(output_folder):
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print("ERROR " + output_folder + " could not be created.")
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return
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print("CREATING folder " + output_folder)
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file_text = ""
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for l in range(start_line, end_line):
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if l < len(include_list):
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line = include_list[l]
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li = line + "\n"
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file_text += li
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num_string = ""
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if file_count > 0:
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num_string = "_" + str(file_count)
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short_filename = output_filename_prefix + num_string + ".gen." + extension
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output_filename = output_folder + "/" + short_filename
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if _verbose:
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print("generating: " + short_filename)
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output_path = Path(output_filename)
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output_path.write_text(file_text, encoding="utf8")
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def write_exception_output_file(file_count, exception_string, output_folder, output_filename_prefix, extension):
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output_folder = os.path.abspath(output_folder)
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if not os.path.isdir(output_folder):
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print("ERROR " + output_folder + " does not exist.")
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return
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file_text = exception_string + "\n"
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num_string = ""
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if file_count > 0:
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num_string = "_" + str(file_count)
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short_filename = output_filename_prefix + "_exception" + num_string + ".gen." + extension
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output_filename = output_folder + "/" + short_filename
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if _verbose:
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print("generating: " + short_filename)
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output_path = Path(output_filename)
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output_path.write_text(file_text, encoding="utf8")
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def find_section_name(sub_folder):
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# Construct a useful name for the section from the path for debug logging
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section_path = os.path.abspath(base_folder_path + sub_folder) + "/"
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folders = []
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folder = ""
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for i in range(8):
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folder = os.path.dirname(section_path)
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folder = os.path.basename(folder)
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if folder == base_folder_only:
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break
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folders.append(folder)
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section_path += "../"
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section_path = os.path.abspath(section_path) + "/"
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section_name = ""
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for n in range(len(folders)):
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section_name += folders[len(folders) - n - 1]
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if n != (len(folders) - 1):
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section_name += "_"
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return section_name
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# "folders" is a list of folders to add all the files from to add to the SCU
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# "section (like a module)". The name of the scu file will be derived from the first folder
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# (thus e.g. scene/3d becomes scu_scene_3d.gen.cpp)
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# "includes_per_scu" limits the number of includes in a single scu file.
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# This allows the module to be built in several translation units instead of just 1.
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# This will usually be slower to compile but will use less memory per compiler instance, which
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# is most relevant in release builds.
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# "sought_exceptions" are a list of files (without extension) that contain
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# e.g. naming conflicts, and are therefore not suitable for the scu build.
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# These will automatically be placed in their own separate scu file,
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# which is slow like a normal build, but prevents the naming conflicts.
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# Ideally in these situations, the source code should be changed to prevent naming conflicts.
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# "extension" will usually be cpp, but can also be set to c (for e.g. third party libraries that use c)
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def process_folder(folders, sought_exceptions=[], includes_per_scu=0, extension="cpp"):
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if len(folders) == 0:
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return
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# Construct the filename prefix from the FIRST folder name
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# e.g. "scene_3d"
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out_filename = find_section_name(folders[0])
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found_includes = []
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found_exceptions = []
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main_folder = folders[0]
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abs_main_folder = base_folder_path + main_folder
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# Keep a record of all folders that have been processed for SCU,
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# this enables deciding what to do when we call "add_source_files()"
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global _scu_folders
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_scu_folders.add(main_folder)
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# main folder (first)
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found_includes, found_exceptions = find_files_in_folder(
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main_folder, "", found_includes, extension, sought_exceptions, found_exceptions
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)
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# sub folders
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for d in range(1, len(folders)):
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found_includes, found_exceptions = find_files_in_folder(
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main_folder, folders[d], found_includes, extension, sought_exceptions, found_exceptions
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)
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found_includes = sorted(found_includes)
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# calculate how many lines to write in each file
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total_lines = len(found_includes)
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# adjust number of output files according to whether DEV or release
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num_output_files = 1
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if _is_release_build:
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# always have a maximum in release
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includes_per_scu = 8
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num_output_files = max(math.ceil(total_lines / includes_per_scu), 1)
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else:
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if includes_per_scu > 0:
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num_output_files = max(math.ceil(total_lines / includes_per_scu), 1)
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# error condition
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if total_lines == 0:
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return
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lines_per_file = math.ceil(total_lines / num_output_files)
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lines_per_file = max(lines_per_file, 1)
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start_line = 0
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file_number = 0
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# These do not vary throughout the loop
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output_folder = abs_main_folder + "/.scu/"
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output_filename_prefix = "scu_" + out_filename
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# Clear out any existing files (usually we will be overwriting,
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# but we want to remove any that are pre-existing that will not be
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# overwritten, so as to not compile anything stale)
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clear_out_existing_files(output_folder, extension)
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for file_count in range(0, num_output_files):
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end_line = start_line + lines_per_file
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# special case to cover rounding error in final file
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if file_count == (num_output_files - 1):
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end_line = len(found_includes)
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write_output_file(
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file_count, found_includes, start_line, end_line, output_folder, output_filename_prefix, extension
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)
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start_line = end_line
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# Write the exceptions each in their own scu gen file,
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# so they can effectively compile in "old style / normal build".
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for exception_count in range(len(found_exceptions)):
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write_exception_output_file(
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exception_count, found_exceptions[exception_count], output_folder, output_filename_prefix, extension
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)
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def generate_scu_files(verbose, is_release_build):
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print("=============================")
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print("Single Compilation Unit Build")
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print("=============================")
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print("Generating SCU build files")
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global _verbose
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_verbose = verbose
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global _is_release_build
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_is_release_build = is_release_build
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curr_folder = os.path.abspath("./")
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# check we are running from the correct folder
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if folder_not_found("core") or folder_not_found("platform") or folder_not_found("scene"):
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raise RuntimeError("scu_builders.py must be run from the godot folder.")
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return
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process_folder(["core"])
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process_folder(["core/bind"])
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process_folder(["core/config"])
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process_folder(["core/containers"])
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process_folder(["core/error"])
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process_folder(["core/input"])
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process_folder(["core/log"])
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process_folder(["core/math"])
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process_folder(["core/object"])
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process_folder(["core/os"])
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process_folder(["core/string"])
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process_folder(["core/variant"])
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process_folder(["core/io"])
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process_folder(["core/crypto"])
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process_folder(["drivers/gles2"])
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process_folder(["drivers/unix"])
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process_folder(["drivers/png"])
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process_folder(["editor"])
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process_folder(["editor/import"])
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process_folder(["editor/plugins"])
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process_folder(["main"])
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process_folder(["main/tests"])
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process_folder(
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[
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"platform",
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"android/export",
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"iphone/export",
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"javascript/export",
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"osx/export",
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#"uwp/export",
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"windows/export",
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"x11/export",
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]
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)
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#TODO most of these should be merged per module
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process_folder(["modules/broken_seals_module"])
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process_folder(["modules/cscript"])
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process_folder(["modules/csg"])
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process_folder(["modules/database"])
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process_folder(["modules/database_sqlite"])
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process_folder(["modules/entity_spell_system"])
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process_folder(["modules/entity_spell_system/data/atlases"])
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process_folder(["modules/entity_spell_system/data/auras"])
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process_folder(["modules/entity_spell_system/data/items"])
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process_folder(["modules/entity_spell_system/data/loot"])
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process_folder(["modules/entity_spell_system/data/species"])
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process_folder(["modules/entity_spell_system/data/spells"])
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process_folder(["modules/entity_spell_system/database"])
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process_folder(["modules/entity_spell_system/drag_and_drop"])
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process_folder(["modules/entity_spell_system/editor"])
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process_folder(["modules/entity_spell_system/entities"])
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process_folder(["modules/entity_spell_system/entities/ai"])
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process_folder(["modules/entity_spell_system/entities/auras"])
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process_folder(["modules/entity_spell_system/entities/data"])
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process_folder(["modules/entity_spell_system/entities/resources"])
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process_folder(["modules/entity_spell_system/entities/skills"])
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process_folder(["modules/entity_spell_system/entities/stats"])
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process_folder(["modules/entity_spell_system/formations"])
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process_folder(["modules/entity_spell_system/infos"])
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process_folder(["modules/entity_spell_system/inventory"])
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process_folder(["modules/entity_spell_system/material_cache"])
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process_folder(["modules/entity_spell_system/pipelines"])
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process_folder(["modules/entity_spell_system/profiles"])
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process_folder(["modules/entity_spell_system/profiles/actionbar"])
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process_folder(["modules/entity_spell_system/profiles/input"])
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process_folder(["modules/entity_spell_system/projectiles/3d"])
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process_folder(["modules/entity_spell_system/props"])
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process_folder(["modules/entity_spell_system/singletons"])
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process_folder(["modules/entity_spell_system/skeleton"])
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process_folder(["modules/entity_spell_system/spawners"])
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process_folder(["modules/entity_spell_system/utility"])
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process_folder(["modules/fastnoise"])
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process_folder(["modules/gdnative"])
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process_folder(["modules/gdnative/gdnative"])
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process_folder(["modules/gdnative/nativescript"])
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#process_folder(["modules/gdnative/arvr"])
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process_folder(["modules/gdnative/pluginscript"])
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process_folder(["modules/gdnative/net"])
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process_folder(["modules/gdscript"])
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#process_folder(["modules/gdscript/language_server"])
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process_folder(["modules/gridmap"])
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process_folder(["modules/gridmap/geometry_parser"])
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process_folder(["modules/http_server_simple"])
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process_folder(["modules/lz4"])
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process_folder(["modules/material_maker"])
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process_folder(["modules/material_maker/algos"])
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process_folder(["modules/material_maker/editor"])
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process_folder(["modules/material_maker/editor/widgets/color_picker_popup"])
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process_folder(["modules/material_maker/editor/widgets/curve_edit"])
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process_folder(["modules/material_maker/editor/widgets/file_dialog"])
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process_folder(["modules/material_maker/editor/widgets/float_edit"])
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process_folder(["modules/material_maker/editor/widgets/gradient_editor"])
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process_folder(["modules/material_maker/editor/widgets/image_picker_button"])
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process_folder(["modules/material_maker/editor/widgets/mm_dnd_color_picker_button"])
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process_folder(["modules/material_maker/editor/widgets/polygon_edit"])
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process_folder(["modules/material_maker/editor/widgets/tones_editor"])
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process_folder(["modules/material_maker/nodes"])
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process_folder(["modules/material_maker/nodes/bases"])
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process_folder(["modules/material_maker/nodes/filter"])
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process_folder(["modules/material_maker/nodes/gradient"])
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process_folder(["modules/material_maker/nodes/noise"])
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process_folder(["modules/material_maker/nodes/other"])
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process_folder(["modules/material_maker/nodes/pattern"])
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process_folder(["modules/material_maker/nodes/sdf2d"])
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process_folder(["modules/material_maker/nodes/sdf3d"])
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process_folder(["modules/material_maker/nodes/simple"])
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process_folder(["modules/material_maker/nodes/transform"])
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process_folder(["modules/material_maker/nodes/uniform"])
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process_folder(["modules/mbedtls"])
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process_folder(["modules/mesh_data_resource"])
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process_folder(["modules/mesh_data_resource/editor"])
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process_folder(["modules/mesh_data_resource/editor/utilities"])
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process_folder(["modules/mesh_data_resource/editor/uv_editor"])
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process_folder(["modules/mesh_data_resource/nodes"])
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process_folder(["modules/mesh_data_resource/plugin"])
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process_folder(["modules/mesh_data_resource/plugin_gltf"])
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process_folder(["modules/mesh_data_resource/props"])
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process_folder(["modules/mesh_data_resource/props_2d"])
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process_folder(["modules/mesh_utils"])
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process_folder(["modules/navigation"])
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process_folder(["modules/navigation_dummy"])
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|
process_folder(["modules/navigation_geometry_parsers"])
|
||
|
process_folder(["modules/navigation_geometry_parsers/geometry_parser_2d"])
|
||
|
process_folder(["modules/navigation_geometry_parsers/geometry_parser_3d"])
|
||
|
process_folder(["modules/navigation_mesh_generator"])
|
||
|
process_folder(["modules/navigation_mesh_generator/editor"])
|
||
|
|
||
|
process_folder(["modules/network_synchronizer"])
|
||
|
|
||
|
process_folder(["modules/paint"])
|
||
|
process_folder(["modules/paint/actions"])
|
||
|
process_folder(["modules/paint/editor"])
|
||
|
process_folder(["modules/paint/nodes"])
|
||
|
process_folder(["modules/paint/ui"])
|
||
|
process_folder(["modules/paint/ui/property_inspectors"])
|
||
|
|
||
|
process_folder(["modules/props"])
|
||
|
process_folder(["modules/props/clutter"])
|
||
|
process_folder(["modules/props/editor"])
|
||
|
process_folder(["modules/props/jobs"])
|
||
|
process_folder(["modules/props/lights"])
|
||
|
process_folder(["modules/props/material_cache"])
|
||
|
process_folder(["modules/props/props"])
|
||
|
process_folder(["modules/props/singleton"])
|
||
|
process_folder(["modules/props/tiled_wall"])
|
||
|
|
||
|
process_folder(["modules/props_2d"])
|
||
|
process_folder(["modules/props_2d/clutter"])
|
||
|
process_folder(["modules/props_2d/editor"])
|
||
|
process_folder(["modules/props_2d/jobs"])
|
||
|
process_folder(["modules/props_2d/lights"])
|
||
|
process_folder(["modules/props_2d/material_cache"])
|
||
|
process_folder(["modules/props_2d/props"])
|
||
|
process_folder(["modules/props_2d/singleton"])
|
||
|
process_folder(["modules/props_2d/tiled_wall"])
|
||
|
|
||
|
process_folder(["modules/skeleton_2d"])
|
||
|
process_folder(["modules/skeleton_2d/editor"])
|
||
|
process_folder(["modules/skeleton_2d/nodes"])
|
||
|
process_folder(["modules/skeleton_2d/resources"])
|
||
|
process_folder(["modules/skeleton_3d"])
|
||
|
process_folder(["modules/skeleton_3d/editor"])
|
||
|
process_folder(["modules/skeleton_3d/nodes"])
|
||
|
process_folder(["modules/skeleton_3d/resources"])
|
||
|
|
||
|
process_folder(["modules/steering_ai"])
|
||
|
process_folder(["modules/steering_ai/agents"])
|
||
|
process_folder(["modules/steering_ai/behaviors"])
|
||
|
process_folder(["modules/steering_ai/proximities"])
|
||
|
|
||
|
process_folder(["modules/terraman"])
|
||
|
process_folder(["modules/terraman/areas"])
|
||
|
process_folder(["modules/terraman/data"])
|
||
|
process_folder(["modules/terraman/level_generator"])
|
||
|
process_folder(["modules/terraman/library"])
|
||
|
process_folder(["modules/terraman/meshers"])
|
||
|
process_folder(["modules/terraman/meshers/blocky"])
|
||
|
process_folder(["modules/terraman/meshers/default"])
|
||
|
process_folder(["modules/terraman/nodes"])
|
||
|
process_folder(["modules/terraman/world"])
|
||
|
process_folder(["modules/terraman/world/blocky"])
|
||
|
process_folder(["modules/terraman/world/default"])
|
||
|
process_folder(["modules/terraman/world/jobs"])
|
||
|
|
||
|
process_folder(["modules/terraman_2d"])
|
||
|
process_folder(["modules/terraman_2d/areas"])
|
||
|
process_folder(["modules/terraman_2d/data"])
|
||
|
process_folder(["modules/terraman_2d/level_generator"])
|
||
|
process_folder(["modules/terraman_2d/library"])
|
||
|
process_folder(["modules/terraman_2d/meshers"])
|
||
|
process_folder(["modules/terraman_2d/meshers/default"])
|
||
|
process_folder(["modules/terraman_2d/meshers/isometric"])
|
||
|
process_folder(["modules/terraman_2d/meshers/simple"])
|
||
|
process_folder(["modules/terraman_2d/nodes"])
|
||
|
process_folder(["modules/terraman_2d/world"])
|
||
|
process_folder(["modules/terraman_2d/world/default"])
|
||
|
process_folder(["modules/terraman_2d/world/isometric"])
|
||
|
process_folder(["modules/terraman_2d/world/jobs"])
|
||
|
process_folder(["modules/terraman_2d/world/simple"])
|
||
|
|
||
|
process_folder(["modules/texture_packer"])
|
||
|
process_folder(["modules/texture_packer/layers"])
|
||
|
process_folder(["modules/texture_packer/rectpack2D"])
|
||
|
process_folder(["modules/texture_packer/texture_resource"])
|
||
|
|
||
|
process_folder(["modules/tile_map"])
|
||
|
process_folder(["modules/tile_map/geometry_parser"])
|
||
|
|
||
|
process_folder(["modules/ui_extensions"])
|
||
|
|
||
|
process_folder(["modules/unit_test"])
|
||
|
|
||
|
process_folder(["modules/users"])
|
||
|
process_folder(["modules/users/managers"])
|
||
|
process_folder(["modules/users/singleton"])
|
||
|
process_folder(["modules/users/users"])
|
||
|
process_folder(["modules/users/web/middleware"])
|
||
|
process_folder(["modules/users/web/web_nodes"])
|
||
|
|
||
|
process_folder(["modules/voxelman"])
|
||
|
process_folder(["modules/voxelman/areas"])
|
||
|
process_folder(["modules/voxelman/data"])
|
||
|
process_folder(["modules/voxelman/level_generator"])
|
||
|
process_folder(["modules/voxelman/library"])
|
||
|
process_folder(["modules/voxelman/meshers"])
|
||
|
process_folder(["modules/voxelman/meshers/blocky"])
|
||
|
process_folder(["modules/voxelman/meshers/cubic"])
|
||
|
process_folder(["modules/voxelman/meshers/default"])
|
||
|
process_folder(["modules/voxelman/meshers/marching_cubes"])
|
||
|
process_folder(["modules/voxelman/nodes"])
|
||
|
process_folder(["modules/voxelman/world"])
|
||
|
process_folder(["modules/voxelman/world/blocky"])
|
||
|
process_folder(["modules/voxelman/world/cubic"])
|
||
|
process_folder(["modules/voxelman/world/default"])
|
||
|
process_folder(["modules/voxelman/world/jobs"])
|
||
|
process_folder(["modules/voxelman/world/marching_cubes"])
|
||
|
|
||
|
process_folder(["modules/web"])
|
||
|
process_folder(["modules/web/database"])
|
||
|
process_folder(["modules/web/editor"])
|
||
|
process_folder(["modules/web/html"])
|
||
|
process_folder(["modules/web/http"])
|
||
|
process_folder(["modules/web/nodes/admin_panel"])
|
||
|
process_folder(["modules/web/nodes/folder_serve_nodes"])
|
||
|
process_folder(["modules/web/nodes/list_page"])
|
||
|
process_folder(["modules/web/nodes/message_page"])
|
||
|
process_folder(["modules/web/nodes/paged_article"])
|
||
|
process_folder(["modules/web/nodes/redirect"])
|
||
|
process_folder(["modules/web/nodes/static_pages"])
|
||
|
|
||
|
process_folder(["modules/websocket"])
|
||
|
|
||
|
process_folder(["modules/wfc"])
|
||
|
|
||
|
#Editor Modules
|
||
|
process_folder(["editor_modules/editor_code_editor"])
|
||
|
|
||
|
process_folder(["editor_modules/gltf"])
|
||
|
process_folder(["editor_modules/gltf/structures"])
|
||
|
process_folder(["editor_modules/gltf/extensions"])
|
||
|
process_folder(["editor_modules/gltf/extensions/physics"])
|
||
|
|
||
|
process_folder(["editor_modules/plugin_refresher"])
|
||
|
|
||
|
process_folder(["editor_modules/shader_editor"])
|
||
|
process_folder(["editor_modules/text_editor"])
|
||
|
|
||
|
#process_folder(["modules/fbx"])
|
||
|
#process_folder(["modules/fbx/tools"])
|
||
|
#process_folder(["modules/fbx/data"])
|
||
|
#process_folder(["modules/fbx/fbx_parser"])
|
||
|
|
||
|
process_folder(["scene"])
|
||
|
process_folder(["scene/audio"])
|
||
|
process_folder(["scene/debugger"])
|
||
|
process_folder(["scene/2d"])
|
||
|
process_folder(["scene/3d"])
|
||
|
process_folder(["scene/animation"])
|
||
|
process_folder(["scene/gui"])
|
||
|
process_folder(["scene/main"])
|
||
|
process_folder(["scene/resources"])
|
||
|
|
||
|
process_folder(["servers"])
|
||
|
process_folder(["servers/rendering"])
|
||
|
process_folder(["servers/rendering/portals"])
|
||
|
process_folder(["servers/physics_2d"])
|
||
|
process_folder(["servers/physics"])
|
||
|
process_folder(["servers/physics/joints"])
|
||
|
process_folder(["servers/audio"])
|
||
|
process_folder(["servers/audio/effects"])
|
||
|
|
||
|
# Finally change back the path to the calling folder
|
||
|
os.chdir(curr_folder)
|
||
|
|
||
|
return _scu_folders
|