pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_shape_arc.h

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#ifndef MM_SD_SHAPE_ARC_H
#define MM_SD_SHAPE_ARC_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdShapeArc : public MMNode {
GDCLASS(MMSdShapeArc, MMNode);
public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_angle();
void set_angle(const Vector2 &val);
float get_radius() const;
void set_radius(const float val);
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float get_width() const;
void set_width(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
MMSdShapeArc();
~MMSdShapeArc();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> output;
Vector2 angle;
float radius;
float width;
};
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#endif