pandemonium_engine/modules/material_maker/nodes/transform/shear.h

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#ifndef MM_SHEAR_H
#define MM_SHEAR_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMShear : public MMNode {
GDCLASS(MMShear, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
int get_direction() const;
void set_direction(const int val);
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float get_amount() const;
void set_amount(const float val);
float get_center() const;
void set_center(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMShear();
~MMShear();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
//export(int, "Horizontal,Vertical")
int direction;
float amount;
float center;
};
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#endif