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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFTextureSampler" inherits= "Resource" >
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<brief_description >
Represents a GLTF texture sampler
</brief_description>
<description >
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "mag_filter" type= "int" setter= "set_mag_filter" getter= "get_mag_filter" default= "9729" >
Texture's magnification filter, used when the texture appears larger on screen than the source image.
</member>
<member name= "min_filter" type= "int" setter= "set_min_filter" getter= "get_min_filter" default= "9987" >
Texture's minification filter, used when the texture appears smaller on screen than the source image.
</member>
<member name= "wrap_s" type= "int" setter= "set_wrap_s" getter= "get_wrap_s" default= "10497" >
Wrapping mode to use for S-axis (horizontal) texture coordinates.
</member>
<member name= "wrap_t" type= "int" setter= "set_wrap_t" getter= "get_wrap_t" default= "10497" >
Wrapping mode to use for T-axis (vertical) texture coordinates.
</member>
</members>
<constants >
</constants>
</class>