pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_shape_polygon.h

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#ifndef MM_SD_SHAPE_POLYGON_H
#define MM_SD_SHAPE_POLYGON_H
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#include "../bases/polygon_base.h"
#include "../mm_node_universal_property.h"
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class MMSdShapePolygon : public PolygonBase {
GDCLASS(MMSdShapePolygon, PolygonBase);
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public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
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void _polygon_changed();
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MMSdShapePolygon();
~MMSdShapePolygon();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> output;
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};
#endif