pandemonium_engine/modules/network_synchronizer/bit_array.h

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#ifndef BITARRAY_H
#define BITARRAY_H
/*************************************************************************/
/* bit_array.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@author AndreaCatania
*/
#include "core/variant/variant.h"
class BitArray {
PoolByteArray bytes;
public:
BitArray() = default;
BitArray(uint32_t p_initial_size_in_bit);
BitArray(const PoolByteArray &p_bytes);
const PoolByteArray &get_bytes() const {
return bytes;
}
PoolByteArray &get_bytes_mut() {
return bytes;
}
void resize_in_bytes(int p_bits);
int size_in_bytes() const;
void resize_in_bits(int p_bits);
int size_in_bits() const;
void store_bits(int p_bit_offset, uint64_t p_value, int p_bits);
uint64_t read_bits(int p_bit_offset, int p_bits) const;
// Puts all the bytes to 0.
void zero();
};
#endif