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https://github.com/Relintai/pandemonium_engine.git
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34 lines
1.2 KiB
XML
34 lines
1.2 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SphereMesh" inherits="PrimitiveMesh" version="3.5">
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<brief_description>
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Class representing a spherical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a spherical [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Full height of the sphere.
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</member>
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<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
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If [code]true[/code], a hemisphere is created rather than a full sphere.
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[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the sphere.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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Radius of sphere.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
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Number of segments along the height of the sphere.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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