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https://github.com/Relintai/pandemonium_engine.git
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45 lines
1.0 KiB
Plaintext
45 lines
1.0 KiB
Plaintext
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_squish = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_squish"]:
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thirdparty_dir = "#thirdparty/squish/"
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thirdparty_sources = [
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"alpha.cpp",
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"clusterfit.cpp",
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"colourblock.cpp",
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"colourfit.cpp",
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"colourset.cpp",
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"maths.cpp",
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"rangefit.cpp",
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"singlecolourfit.cpp",
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"squish.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_squish.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_squish.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_squish.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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