pandemonium_engine/editor/plugins/merge_group_editor_plugin.h

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#ifndef MERGE_GROUP_EDITOR_PLUGIN_H
#define MERGE_GROUP_EDITOR_PLUGIN_H
/*************************************************************************/
/* merge_group_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/merge_group.h"
#include "scene/gui/dialogs.h"
#include "scene/resources/material/material.h"
class CheckBox;
class SpinBox;
class MergeGroupEditorPlugin;
class MergeGroupEditorBakeDialog : public ConfirmationDialog {
GDCLASS(MergeGroupEditorBakeDialog, ConfirmationDialog);
MergeGroupEditorPlugin *_owner_plugin = nullptr;
CheckBox *_single_scene = nullptr;
SpinBox *_subscene_polycount_threshold = nullptr;
CheckBox *_shadow_proxy = nullptr;
CheckBox *_convert_csgs = nullptr;
CheckBox *_convert_gridmaps = nullptr;
CheckBox *_combine_surfaces = nullptr;
CheckBox *_clean_meshes = nullptr;
SpinBox *_group_size = nullptr;
SpinBox *_splits_horz = nullptr;
SpinBox *_splits_vert = nullptr;
SpinBox *_min_split_poly_count = nullptr;
void _bake_confirm();
void _add_bake_checkbox(Node *p_parent, CheckBox **pp_checkbox, const String &p_text, const String &p_tooltip, bool p_default = false);
void _add_bake_spinbox(VBoxContainer *p_parent, SpinBox **pp_spinbox, const String &p_text, const String &p_tooltip, int32_t p_min, int32_t p_max, int32_t p_step, int32_t p_default);
protected:
static void _bind_methods();
public:
void fill_merge_group_params(MergeGroup &r_merge_group);
MergeGroupEditorBakeDialog(MergeGroupEditorPlugin *p_owner);
};
class MergeGroupEditorPlugin : public EditorPlugin {
GDCLASS(MergeGroupEditorPlugin, EditorPlugin);
MergeGroup *_merge_group;
ToolButton *button_bake;
EditorFileDialog *file_dialog;
EditorNode *editor;
MergeGroupEditorBakeDialog *bake_dialog;
struct Params {
bool single_scene = false;
int subscene_polycount_threshold = 1024;
} _params;
static EditorProgress *tmp_progress;
static EditorProgress *tmp_subprogress;
static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh);
static bool bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh);
static void bake_func_end(uint32_t p_time_started);
void _bake();
void _bake_select_file(const String &p_file);
void _duplicate_branch(Node *p_branch, Node *p_new_parent);
bool _save_scene(Node *p_branch, String p_filename);
void _remove_queue_deleted_nodes_recursive(Node *p_node);
void _push_mesh_data_to_gpu_recursive(Node *p_node);
Spatial *_convert_merge_group_to_spatial(MergeGroup *p_merge_group);
bool _find_visual_instances_recursive(Node *p_node);
void _save_mesh_subscenes_recursive(Node *p_root, Node *p_node, String p_base_filename, int &r_subscene_count);
bool _save_subscene(Node *p_root, Node *p_branch, String p_base_filename, int &r_subscene_count);
bool _replace_with_branch_scene(const String &p_file, Node *p_base);
uint32_t _get_mesh_poly_count(const MeshInstance &p_mi) const;
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "MergeGroup"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
void dialog_pressed_bake(bool p_single_scene, int p_subscene_polycount_threshold);
MergeGroupEditorPlugin(EditorNode *p_node);
~MergeGroupEditorPlugin();
};
#endif // MERGE_GROUP_EDITOR_PLUGIN_H