mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
73 lines
2.3 KiB
Groovy
73 lines
2.3 KiB
Groovy
|
// Gradle build config for Godot Engine's Android port.
|
||
|
apply plugin: 'com.android.application'
|
||
|
|
||
|
dependencies {
|
||
|
implementation libraries.kotlinStdLib
|
||
|
implementation libraries.androidxFragment
|
||
|
implementation project(":lib")
|
||
|
}
|
||
|
|
||
|
android {
|
||
|
compileSdkVersion versions.compileSdk
|
||
|
buildToolsVersion versions.buildTools
|
||
|
ndkVersion versions.ndkVersion
|
||
|
|
||
|
defaultConfig {
|
||
|
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
|
||
|
applicationId "org.godotengine.editor.v3"
|
||
|
versionCode getGodotLibraryVersionCode()
|
||
|
versionName getGodotLibraryVersionName()
|
||
|
minSdkVersion versions.minSdk
|
||
|
//noinspection ExpiredTargetSdkVersion - Restrict to version 29 until https://github.com/godotengine/godot/pull/51815 is submitted
|
||
|
targetSdkVersion 29 // versions.targetSdk
|
||
|
missingDimensionStrategy 'products', 'editor'
|
||
|
}
|
||
|
|
||
|
compileOptions {
|
||
|
sourceCompatibility versions.javaVersion
|
||
|
targetCompatibility versions.javaVersion
|
||
|
}
|
||
|
|
||
|
buildTypes {
|
||
|
dev {
|
||
|
initWith debug
|
||
|
applicationIdSuffix ".dev"
|
||
|
}
|
||
|
|
||
|
debug {
|
||
|
initWith release
|
||
|
|
||
|
// Need to swap with the release signing config when this is ready for public release.
|
||
|
signingConfig signingConfigs.debug
|
||
|
}
|
||
|
|
||
|
release {
|
||
|
// This buildtype is disabled below.
|
||
|
// The editor can't be used with target=release only, as debugging tools are then not
|
||
|
// included, and it would crash on errors instead of reporting them.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
packagingOptions {
|
||
|
// 'doNotStrip' is enabled for development within Android Studio
|
||
|
if (shouldNotStrip()) {
|
||
|
doNotStrip '**/*.so'
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Disable 'release' buildtype.
|
||
|
// The editor can't be used with target=release only, as debugging tools are then not
|
||
|
// included, and it would crash on errors instead of reporting them.
|
||
|
variantFilter { variant ->
|
||
|
if (variant.buildType.name == "release") {
|
||
|
setIgnore(true)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
applicationVariants.all { variant ->
|
||
|
variant.outputs.all { output ->
|
||
|
def suffix = variant.name == "dev" ? "_dev" : ""
|
||
|
output.outputFileName = "android_editor${suffix}.apk"
|
||
|
}
|
||
|
}
|
||
|
}
|