2022-12-22 16:25:43 +01:00
|
|
|
# Notable Godot Commits that are not included
|
|
|
|
|
|
|
|
These are some of the commits that I decided against having by default, but they might be of interest for other projects.
|
|
|
|
|
|
|
|
## Use circular fade instead of linear fade for distance fade
|
|
|
|
|
|
|
|
This makes distance fade look the same regardless of the camera angle,
|
|
|
|
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
|
|
|
|
Distance fade now behaves like fog in this regard.
|
|
|
|
|
|
|
|
https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f
|
2024-02-08 18:51:50 +01:00
|
|
|
|
|
|
|
## [3.x] Backport DirectionalLight fade_start property
|
|
|
|
|
|
|
|
Not sure yet
|
|
|
|
|
|
|
|
https://github.com/godotengine/godot/commit/dc776e46b65bce8508e393b5a7d7fe358e3dbedb
|
|
|
|
|
|
|
|
https://github.com/godotengine/godot/commit/4fefb136ea66633c20698e24d75b3fcdd4ca4a96
|