2022-03-17 21:58:11 +01:00
|
|
|
#ifndef OCTREE_H
|
|
|
|
#define OCTREE_H
|
2023-12-17 22:42:34 +01:00
|
|
|
|
2022-03-15 13:29:32 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* octree.h */
|
|
|
|
/*************************************************************************/
|
2023-12-17 22:42:34 +01:00
|
|
|
/* This file is part of: */
|
|
|
|
/* PANDEMONIUM ENGINE */
|
|
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
2022-03-15 13:29:32 +01:00
|
|
|
/*************************************************************************/
|
2023-12-17 22:42:34 +01:00
|
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
2022-03-15 13:29:32 +01:00
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2023-12-17 22:42:34 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
2022-03-15 13:29:32 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#define OCTREE_ELEMENT_INVALID_ID 0
|
|
|
|
#define OCTREE_SIZE_LIMIT 1e15
|
|
|
|
#define OCTREE_DEFAULT_OCTANT_LIMIT 0
|
|
|
|
|
|
|
|
// We want 2 versions of the octree, Octree
|
|
|
|
// and Octree_CL which uses cached lists (optimized).
|
|
|
|
// we don't want to use the extra memory of cached lists on
|
|
|
|
// the non cached list version, so we use macros
|
|
|
|
// to avoid duplicating the code which is in octree_definition.
|
|
|
|
// The name of the class is overridden and the changes with the define
|
|
|
|
// OCTREE_USE_CACHED_LISTS.
|
|
|
|
|
|
|
|
// The two classes can be used identically but one contains the cached
|
|
|
|
// list optimization.
|
|
|
|
|
|
|
|
// standard octree
|
|
|
|
#define OCTREE_CLASS_NAME Octree
|
|
|
|
#undef OCTREE_USE_CACHED_LISTS
|
|
|
|
#include "octree_definition.inc"
|
|
|
|
#undef OCTREE_CLASS_NAME
|
|
|
|
|
|
|
|
// cached lists octree
|
|
|
|
#define OCTREE_CLASS_NAME Octree_CL
|
|
|
|
#define OCTREE_USE_CACHED_LISTS
|
|
|
|
#include "octree_definition.inc"
|
|
|
|
#undef OCTREE_CLASS_NAME
|
|
|
|
|
|
|
|
#endif // OCTREE_H
|