mirror of
https://github.com/Relintai/pandemonium_engine.git
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38 lines
1.1 KiB
XML
38 lines
1.1 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshDataInstance" inherits="GeometryInstance" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="refresh">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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</member>
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<member name="mesh_data" type="MeshDataResource" setter="set_mesh_data" getter="get_mesh_data">
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</member>
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<member name="snap_axis" type="Vector3" setter="set_snap_axis" getter="get_snap_axis" default="Vector3( 0, -1, 0 )">
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</member>
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<member name="snap_to_mesh" type="bool" setter="set_snap_to_mesh" getter="get_snap_to_mesh" default="false">
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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</member>
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</members>
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<signals>
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<signal name="mesh_data_resource_changed">
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<argument index="0" name="mdr" type="MeshDataResource" />
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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