pandemonium_engine/modules/database/database_multi_threaded.cpp

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#include "database_multi_threaded.h"
#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"
Ref<DatabaseConnection> DatabaseMultiThreaded::get_connection() {
_connection_map_lock.read_lock();
Thread::ID tid = Thread::get_caller_id();
Map<Thread::ID, Ref<DatabaseConnection>>::Element *e;
e = _connections.find(tid);
if (!e) {
_connection_map_lock.read_unlock();
_connection_map_lock.write_lock();
Ref<DatabaseConnection> dbc = _allocate_connection();
_connections.insert(tid, dbc);
_connection_map_lock.write_unlock();
return dbc;
}
Ref<DatabaseConnection> dbc = e->get();
_connection_map_lock.read_unlock();
return dbc;
}
Ref<DatabaseConnection> DatabaseMultiThreaded::_allocate_connection() {
Ref<DatabaseConnection> dbc;
dbc.instance();
dbc->set_owner(this);
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dbc->database_connect(_connection_string);
return dbc;
}
DatabaseMultiThreaded::DatabaseMultiThreaded() {
}
DatabaseMultiThreaded::~DatabaseMultiThreaded() {
_connection_map_lock.write_lock();
for (Map<Thread::ID, Ref<DatabaseConnection>>::Element *e = _connections.front(); e; e = e->next()) {
Ref<DatabaseConnection> dbc = e->get();
if (dbc.is_valid()) {
dbc->set_owner(nullptr);
}
}
_connections.clear();
_connection_map_lock.write_unlock();
}
void DatabaseMultiThreaded::_bind_methods() {
}