pandemonium_engine/modules/gdnative/include/pluginscript/pandemonium_pluginscript.h

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/**************************************************************************/
/* pandemonium_pluginscript.h */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PANDEMONIUM_PLUGINSCRIPT_H
#define PANDEMONIUM_PLUGINSCRIPT_H
#include <gdn/gdnative.h>
#include <nativescript/pandemonium_nativescript.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef void pandemonium_pluginscript_instance_data;
typedef void pandemonium_pluginscript_script_data;
typedef void pandemonium_pluginscript_language_data;
// --- Instance ---
// TODO: use pandemonium_string_name for faster lookup ?
typedef struct {
pandemonium_pluginscript_instance_data *(*init)(pandemonium_pluginscript_script_data *p_data, pandemonium_object *p_owner);
void (*finish)(pandemonium_pluginscript_instance_data *p_data);
pandemonium_bool (*set_prop)(pandemonium_pluginscript_instance_data *p_data, const pandemonium_string *p_name, const pandemonium_variant *p_value);
pandemonium_bool (*get_prop)(pandemonium_pluginscript_instance_data *p_data, const pandemonium_string *p_name, pandemonium_variant *r_ret);
pandemonium_variant (*call_method)(pandemonium_pluginscript_instance_data *p_data,
const pandemonium_string_name *p_method, const pandemonium_variant **p_args,
int p_argcount, pandemonium_variant_call_error *r_error);
void (*notification)(pandemonium_pluginscript_instance_data *p_data, int p_notification);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
// Note: You can set those function pointer to NULL if not needed.
void (*refcount_incremented)(pandemonium_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(pandemonium_pluginscript_instance_data *p_data); // return true if it can die
} pandemonium_pluginscript_instance_desc;
// --- Script ---
typedef struct {
pandemonium_pluginscript_script_data *data;
pandemonium_string_name name;
pandemonium_bool is_tool;
pandemonium_string_name base;
// Member lines format: {<string>: <int>}
pandemonium_dictionary member_lines;
// Method info dictionary format
// {
// name: <string>
// args: [<dict:property>]
// default_args: [<variant>]
// return: <dict:property>
// flags: <int>
// rpc_mode: <int:pandemonium_method_rpc_mode>
// }
pandemonium_array methods;
// Same format than for methods
pandemonium_array signals;
// Property info dictionary format
// {
// name: <string>
// type: <int:pandemonium_variant_type>
// hint: <int:pandemonium_property_hint>
// hint_string: <string>
// usage: <int:pandemonium_property_usage_flags>
// default_value: <variant>
// rset_mode: <int:pandemonium_method_rpc_mode>
// }
pandemonium_array properties;
} pandemonium_pluginscript_script_manifest;
typedef struct {
pandemonium_pluginscript_script_manifest (*init)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_path, const pandemonium_string *p_source, pandemonium_error *r_error);
void (*finish)(pandemonium_pluginscript_script_data *p_data);
pandemonium_pluginscript_instance_desc instance_desc;
} pandemonium_pluginscript_script_desc;
// --- Language ---
typedef struct {
pandemonium_string_name signature;
pandemonium_int call_count;
pandemonium_int total_time; // In microseconds
pandemonium_int self_time; // In microseconds
} pandemonium_pluginscript_profiling_data;
typedef struct {
const char *name;
const char *type;
const char *extension;
const char **recognized_extensions; // NULL terminated array
pandemonium_pluginscript_language_data *(*init)();
void (*finish)(pandemonium_pluginscript_language_data *p_data);
const char **reserved_words; // NULL terminated array
const char **comment_delimiters; // NULL terminated array
const char **string_delimiters; // NULL terminated array
pandemonium_bool has_named_classes;
pandemonium_bool supports_builtin_mode;
pandemonium_bool has_delayed_script_class_metadata;
pandemonium_string (*get_template_source_code)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_class_name, const pandemonium_string *p_base_class_name);
pandemonium_bool (*validate)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_script, int *r_line_error, int *r_col_error, pandemonium_string *r_test_error, const pandemonium_string *p_path, pandemonium_pool_string_array *r_functions);
int (*find_function)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_function, const pandemonium_string *p_code); // Can be NULL
pandemonium_string (*make_function)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_class, const pandemonium_string *p_name, const pandemonium_pool_string_array *p_args);
pandemonium_error (*complete_code)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_code, const pandemonium_string *p_path, pandemonium_object *p_owner, pandemonium_array *r_options, pandemonium_bool *r_force, pandemonium_string *r_call_hint);
void (*auto_indent_code)(pandemonium_pluginscript_language_data *p_data, pandemonium_string *p_code, int p_from_line, int p_to_line);
void (*add_global_constant)(pandemonium_pluginscript_language_data *p_data, const pandemonium_string *p_variable, const pandemonium_variant *p_value);
pandemonium_string (*debug_get_error)(pandemonium_pluginscript_language_data *p_data);
int (*debug_get_stack_level_count)(pandemonium_pluginscript_language_data *p_data);
int (*debug_get_stack_level_line)(pandemonium_pluginscript_language_data *p_data, int p_level);
pandemonium_string (*debug_get_stack_level_function)(pandemonium_pluginscript_language_data *p_data, int p_level);
pandemonium_string (*debug_get_stack_level_source)(pandemonium_pluginscript_language_data *p_data, int p_level);
void (*debug_get_stack_level_locals)(pandemonium_pluginscript_language_data *p_data, int p_level, pandemonium_pool_string_array *p_locals, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
void (*debug_get_stack_level_members)(pandemonium_pluginscript_language_data *p_data, int p_level, pandemonium_pool_string_array *p_members, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
void (*debug_get_globals)(pandemonium_pluginscript_language_data *p_data, pandemonium_pool_string_array *p_locals, pandemonium_array *p_values, int p_max_subitems, int p_max_depth);
pandemonium_string (*debug_parse_stack_level_expression)(pandemonium_pluginscript_language_data *p_data, int p_level, const pandemonium_string *p_expression, int p_max_subitems, int p_max_depth);
// TODO: could this stuff be moved to the pandemonium_pluginscript_language_desc ?
void (*get_public_functions)(pandemonium_pluginscript_language_data *p_data, pandemonium_array *r_functions);
void (*get_public_constants)(pandemonium_pluginscript_language_data *p_data, pandemonium_dictionary *r_constants);
void (*profiling_start)(pandemonium_pluginscript_language_data *p_data);
void (*profiling_stop)(pandemonium_pluginscript_language_data *p_data);
int (*profiling_get_accumulated_data)(pandemonium_pluginscript_language_data *p_data, pandemonium_pluginscript_profiling_data *r_info, int p_info_max);
int (*profiling_get_frame_data)(pandemonium_pluginscript_language_data *p_data, pandemonium_pluginscript_profiling_data *r_info, int p_info_max);
void (*profiling_frame)(pandemonium_pluginscript_language_data *p_data);
pandemonium_pluginscript_script_desc script_desc;
} pandemonium_pluginscript_language_desc;
void GDAPI pandemonium_pluginscript_register_language(const pandemonium_pluginscript_language_desc *language_desc);
#ifdef __cplusplus
}
#endif
#endif // PANDEMONIUM_PLUGINSCRIPT_H