pandemonium_engine/scene/resources/syntax_highlighter.h

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/*************************************************************************/
/* syntax_highlighter.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SYNTAX_HIGHLIGHTER_H
#define SYNTAX_HIGHLIGHTER_H
#include "core/object/resource.h"
class TextEdit;
class SyntaxHighlighter : public Resource {
GDCLASS(SyntaxHighlighter, Resource)
protected:
TextEdit *text_edit;
static void _bind_methods();
public:
Dictionary get_line_syntax_highlighting(int p_line);
virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
void update_cache();
virtual void _update_cache() {}
virtual String _get_name() const;
virtual Array _get_supported_languages() const;
void set_text_edit(TextEdit *p_text_edit);
TextEdit *get_text_edit();
SyntaxHighlighter() {}
virtual ~SyntaxHighlighter() {}
};
#endif