pandemonium_engine/modules/network_synchronizer/bit_array.cpp

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/*************************************************************************/
/* bit_array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@author AndreaCatania
*/
#include "bit_array.h"
#include "core/math/math_funcs.h"
#include "core/ustring.h"
BitArray::BitArray(uint32_t p_initial_size_in_bit) {
resize_in_bits(p_initial_size_in_bit);
}
BitArray::BitArray(const PoolByteArray &p_bytes) :
bytes(p_bytes) {
}
void BitArray::resize_in_bytes(int p_bytes) {
ERR_FAIL_COND_MSG(p_bytes < 0, "Bytes count can't be negative");
bytes.resize(p_bytes);
}
int BitArray::size_in_bytes() const {
return bytes.size();
}
void BitArray::resize_in_bits(int p_bits) {
ERR_FAIL_COND_MSG(p_bits < 0, "Bits count can't be negative");
const int min_size = Math::ceil((static_cast<float>(p_bits)) / 8);
bytes.resize(min_size);
}
int BitArray::size_in_bits() const {
return bytes.size() * 8;
}
void BitArray::store_bits(int p_bit_offset, uint64_t p_value, int p_bits) {
ERR_FAIL_COND_MSG(p_bit_offset < 0, "Offset can't be negative");
ERR_FAIL_COND_MSG(p_bits <= 0, "The number of bits should be more than 0");
ERR_FAIL_INDEX_MSG(p_bit_offset + p_bits - 1, size_in_bits(), "The bit array size is `" + itos(size_in_bits()) + "` while you are trying to write `" + itos(p_bits) + "` starting from `" + itos(p_bit_offset) + "`.");
int bits = p_bits;
int bit_offset = p_bit_offset;
uint64_t val = p_value;
PoolByteArray::Write w = bytes.write();
while (bits > 0) {
const int bits_to_write = MIN(bits, 8 - bit_offset % 8);
const int bits_to_jump = bit_offset % 8;
const int bits_to_skip = 8 - (bits_to_write + bits_to_jump);
const int byte_offset = bit_offset / 8;
// Clear the bits that we have to write
//const uint8_t byte_clear = ~(((0xFF >> bits_to_jump) << (bits_to_jump + bits_to_skip)) >> bits_to_skip);
uint8_t byte_clear = 0xFF >> bits_to_jump;
byte_clear = byte_clear << (bits_to_jump + bits_to_skip);
byte_clear = ~(byte_clear >> bits_to_skip);
w[byte_offset] &= byte_clear;
// Now we can continue to write bits
w[byte_offset] |= (val & 0xFF) << bits_to_jump;
bits -= bits_to_write;
bit_offset += bits_to_write;
val >>= bits_to_write;
}
w.release();
}
uint64_t BitArray::read_bits(int p_bit_offset, int p_bits) const {
ERR_FAIL_COND_V_MSG(p_bits <= 0, 0, "The number of bits should be more than 0");
ERR_FAIL_INDEX_V_MSG(p_bit_offset + p_bits - 1, size_in_bits(), 0, "The bit array size is `" + itos(size_in_bits()) + "` while you are trying to read `" + itos(p_bits) + "` starting from `" + itos(p_bit_offset) + "`.");
int bits = p_bits;
int bit_offset = p_bit_offset;
uint64_t val = 0;
PoolByteArray::Read r = bytes.read();
const uint8_t *bytes_ptr = r.ptr();
int val_bits_to_jump = 0;
while (bits > 0) {
const int bits_to_read = MIN(bits, 8 - bit_offset % 8);
const int bits_to_jump = bit_offset % 8;
const int bits_to_skip = 8 - (bits_to_read + bits_to_jump);
const int byte_offset = bit_offset / 8;
uint8_t byte_mask = 0xFF >> bits_to_jump;
byte_mask = byte_mask << (bits_to_skip + bits_to_jump);
byte_mask = byte_mask >> bits_to_skip;
const uint64_t byte_val = static_cast<uint64_t>((bytes_ptr[byte_offset] & byte_mask) >> bits_to_jump);
val |= byte_val << val_bits_to_jump;
bits -= bits_to_read;
bit_offset += bits_to_read;
val_bits_to_jump += bits_to_read;
}
r.release();
return val;
}
void BitArray::zero() {
if (bytes.size() > 0) {
PoolByteArray::Write w = bytes.write();
memset(w.ptr(), 0, sizeof(uint8_t) * bytes.size());
w.release();
}
}