2023-06-23 16:56:31 +02:00
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#ifndef GDNATIVE_VECTOR4_H
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#define GDNATIVE_VECTOR4_H
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2023-12-18 00:02:58 +01:00
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/*************************************************************************/
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/* vector4.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2023-06-23 16:56:31 +02:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_VECTOR4_SIZE 16
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR4_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR4_SIZE];
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} pandemonium_vector4;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/basis.h>
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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PANDEMONIUM_VECTOR4_AXIS_X,
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PANDEMONIUM_VECTOR4_AXIS_Y,
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PANDEMONIUM_VECTOR4_AXIS_Z,
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PANDEMONIUM_VECTOR4_AXIS_W,
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} pandemonium_vector4_axis;
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pandemonium_real GDAPI pandemonium_vector4_get_x(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_set_x(pandemonium_vector4 *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_vector4_get_y(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_set_y(pandemonium_vector4 *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_vector4_get_z(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_set_z(pandemonium_vector4 *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_vector4_get_w(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_set_w(pandemonium_vector4 *p_self, const pandemonium_real val);
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pandemonium_real GDAPI *pandemonium_vector4_operator_index(pandemonium_vector4 *p_self, const pandemonium_int p_idx);
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const pandemonium_real GDAPI *pandemonium_vector4_operator_index_const(const pandemonium_vector4 *p_self, const pandemonium_int p_idx);
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void GDAPI pandemonium_vector4_set_axis(pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis, const pandemonium_real p_val);
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pandemonium_real GDAPI pandemonium_vector4_get_axis(const pandemonium_vector4 *p_self, const pandemonium_vector4_axis p_axis);
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void GDAPI pandemonium_vector4_set_all(pandemonium_vector4 *p_self, const pandemonium_real p_val);
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pandemonium_int GDAPI pandemonium_vector4_min_axis(const pandemonium_vector4 *p_self);
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pandemonium_int GDAPI pandemonium_vector4_max_axis(const pandemonium_vector4 *p_self);
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pandemonium_real GDAPI pandemonium_vector4_length(const pandemonium_vector4 *p_self);
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pandemonium_real GDAPI pandemonium_vector4_length_squared(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_normalize(pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_normalized(const pandemonium_vector4 *p_self);
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pandemonium_bool GDAPI pandemonium_vector4_is_normalized(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_inverse(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_limit_length(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_limit_length_len(const pandemonium_vector4 *p_self, const pandemonium_real p_val);
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void GDAPI pandemonium_vector4_zero(pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_snap(pandemonium_vector4 *p_self, const pandemonium_vector4 *p_val);
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pandemonium_vector4 GDAPI pandemonium_vector4_snapped(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_by);
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pandemonium_vector4 GDAPI pandemonium_vector4_linear_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_real p_t);
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pandemonium_vector4 GDAPI pandemonium_vector4_cubic_interpolate(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b, const pandemonium_vector4 *p_pre_a, const pandemonium_vector4 *p_post_b, const pandemonium_real p_t);
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pandemonium_real GDAPI pandemonium_vector4_dot(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_abs(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_floor(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_sign(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_ceil(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_round(const pandemonium_vector4 *p_self);
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pandemonium_vector4 GDAPI pandemonium_vector4_clamp(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_min, const pandemonium_vector4 *p_max);
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pandemonium_real GDAPI pandemonium_vector4_distance_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_real GDAPI pandemonium_vector4_distance_squared_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_posmod(const pandemonium_vector4 *p_self, const pandemonium_real p_mod);
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pandemonium_vector4 GDAPI pandemonium_vector4_posmodv(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_modv);
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pandemonium_vector4 GDAPI pandemonium_vector4_direction_to(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_bool GDAPI pandemonium_vector4_is_equal_approx(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_v);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_add(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_subtract(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_multiply_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_vector(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_divide_scalar(const pandemonium_vector4 *p_self, const pandemonium_real p_b);
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pandemonium_vector4 GDAPI pandemonium_vector4_operator_neg(const pandemonium_vector4 *p_self);
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pandemonium_bool GDAPI pandemonium_vector4_operator_equal(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_bool GDAPI pandemonium_vector4_operator_less(const pandemonium_vector4 *p_self, const pandemonium_vector4 *p_b);
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pandemonium_string GDAPI pandemonium_vector4_as_string(const pandemonium_vector4 *p_self);
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void GDAPI pandemonium_vector4_new(pandemonium_vector4 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_VECTOR4_H
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