pandemonium_engine/platform/frt/porting/test_all.cpp

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// test_all.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
#include "frt.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <assert.h>
#include "dl/gles2.gen.h"
#include "bits/frt_app_impl.h"
using namespace frt;
App *app;
Env env;
ContextGL *gl;
static struct Handler : public Keyboard::Handler, public Mouse::Handler {
void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) {
InputModifierState st;
env.keyboard->get_modifier_state(st);
printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n",
st.shift ? 'S' : '-',
st.alt ? 'A' : '-',
st.control ? 'C' : '-',
st.meta ? 'M' : '-',
gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code,
gd_code,
unicode,
echo ? '+' : '.',
pressed ? "pressed" : "released");
if (st.meta && gd_code == 'Q')
app->quit();
}
const char *button2string(Mouse::Button button) {
switch (button) {
case Mouse::Left:
return "left";
case Mouse::Middle:
return "middle";
case Mouse::Right:
return "right";
case Mouse::WheelUp:
return "wheel_up";
case Mouse::WheelDown:
return "wheel_down";
default:
assert(0);
}
}
void handle_mouse_button(Mouse::Button button, bool pressed) {
Vec2 pos = env.mouse->get_pos();
printf("%-10s %-10s (%d,%d)\n", button2string(button),
pressed ? "pressed" : "released", pos.x, pos.y);
}
void handle_mouse_motion(Vec2 pos) {
printf("%4d %4d motion\n", pos.x, pos.y);
}
} handler;
int main(int argc, char *argv[]) {
app = App::instance();
EnvProbe *env_probe = (EnvProbe *)app->probe("envprobe");
assert(env_probe);
env_probe->probe_env(&env);
assert(env.video);
assert(env.keyboard);
assert(env.mouse);
env.keyboard->set_handler(&handler);
env.mouse->set_handler(&handler);
Vec2 size(640, 480);
gl = env.video->create_the_gl_context(2, size);
assert(gl);
gl->initialize();
gl->make_current();
glClearColor(0.0, 0.0, 0.5, 1.0);
while (app->is_running()) {
glClear(GL_COLOR_BUFFER_BIT);
app->dispatch_events();
gl->swap_buffers();
}
env.mouse->cleanup();
env.keyboard->cleanup();
env.video->cleanup();
}