pandemonium_engine/platform/frt/frt.h

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// frt.h
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FRT_H
#define FRT_H
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#define FRT_WINDOW_TITLE "Pandemonium / FRT"
#define FRT_VERSION "1.1.0"
#include <stdint.h>
struct InputModifierState;
namespace frt {
void fatal(const char *format, ...)
#ifdef __GNUC__
__attribute__((format(printf, 1, 2)))
#endif
;
struct Module {
virtual const char *get_id() const = 0;
virtual bool probe() = 0;
virtual void cleanup() = 0;
virtual bool handle_meta(int gd_code, bool pressed) { return false; }
};
struct EventDispatcher {
virtual void dispatch_events() = 0;
};
struct EventHandler {
virtual void handle_event() = 0;
};
struct Value {
enum Type {
Bool,
Int,
Float,
String,
} t;
union {
bool b;
int i;
float f;
const char *s;
} u;
Value(bool v)
: t(Bool) { u.b = v; }
Value(int v)
: t(Int) { u.i = v; }
Value(float v)
: t(Float) { u.f = v; }
Value(const char *v)
: t(String) { u.s = v; }
};
struct Param {
const char *name;
Value value;
enum Source {
Default,
CommandLine,
ProjectSettings,
} source;
Param(const char *name_, Value value_)
: name(name_), value(value_), source(Default) {}
};
class App {
public:
static const int max_modules = 30;
static const int max_contexts = 10;
static const int max_dispatchers = 10;
void register_(Module *module);
int size() const { return nm; }
Module *get(int i) const { return m[i]; }
Module *get(const char *id) const;
Module *probe(const char *ids[]);
Module *probe_single();
Module *probe(const char *id) {
const char *ids[] = { id, 0 };
return probe(ids);
}
void **get_context(const char *key);
void add_dispatcher(EventDispatcher *dispatcher);
void remove_dispatcher(EventDispatcher *dispatcher);
void dispatch_events();
void quit() { running = false; }
bool is_running() const { return running; }
void parse_args(int *argc, char ***argv);
int get_n_of_params() const;
Param *get_param(int i) const;
Param *get_param(const char *name) const;
bool get_bool_param(const char *name) const {
return get_param(name)->value.u.b;
}
int get_int_param(const char *name) const {
return get_param(name)->value.u.i;
}
float get_float_param(const char *name) const {
return get_param(name)->value.u.f;
}
const char *get_string_param(const char *name) const {
return get_param(name)->value.u.s;
}
static App *instance();
private:
App()
: nm(0), nc(0), nd(0), running(true) {}
Module *m[max_modules];
struct {
const char *key;
void *value;
} c[max_contexts];
EventDispatcher *d[max_dispatchers];
int nm, nc, nd;
bool running;
};
struct RegisterModule {
RegisterModule(Module *module) {
App::instance()->register_(module);
}
};
#define FRT_REGISTER(C) \
static C C##_instance; \
static frt::RegisterModule C##_helper(&C##_instance);
struct Vec2 {
int x;
int y;
Vec2(int x_ = 0, int y_ = 0)
: x(x_), y(y_) {}
};
struct ContextGL {
virtual void release_current() = 0;
virtual void make_current() = 0;
virtual void swap_buffers() = 0;
virtual int get_window_width() = 0;
virtual int get_window_height() = 0;
virtual bool initialize() = 0;
virtual void set_use_vsync(bool use) = 0;
virtual bool is_using_vsync() const = 0;
};
struct Video : public Module {
virtual Vec2 get_screen_size() const = 0;
virtual Vec2 get_view_size() const = 0;
virtual void set_title(const char *title) = 0;
virtual Vec2 move_pointer(const Vec2 &screen) = 0;
virtual void show_pointer(bool enable) = 0;
virtual ContextGL *create_the_gl_context(int version, Vec2 view) = 0;
virtual bool provides_quit() = 0;
};
struct Keyboard : public Module {
struct Handler {
virtual void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) = 0;
};
virtual void set_handler(Handler *handler) = 0;
virtual void get_modifier_state(InputModifierState &state) const = 0;
};
struct Mouse : public Module {
enum Button {
Left,
Middle,
Right,
WheelUp,
WheelDown
};
struct Handler {
virtual void handle_mouse_button(Button button, bool pressed) = 0;
virtual void handle_mouse_motion(Vec2 pos) = 0;
};
virtual Vec2 get_pos() const = 0;
virtual void set_size(Vec2 size) = 0;
virtual void set_handler(Handler *handler) = 0;
};
struct Env {
Video *video;
Keyboard *keyboard;
Mouse *mouse;
};
struct EnvProbe : public Module {
virtual void probe_env(Env *env) = 0;
};
struct Runnable : public Module {
virtual void setup_env(Env *env) = 0;
virtual void run_() = 0;
virtual int get_exit_code_() = 0;
};
} // namespace frt
#ifdef FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
struct InputModifierState {
bool shift;
bool alt;
bool control;
bool meta;
};
#endif // FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
#ifdef FRT_TEST
#define FRT_GLES_VERSION 2
#else
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#define FRT_GLES_VERSION 2
#endif // FRT_TEST
#endif // FRT_H