pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_repeat.cpp

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/*************************************************************************/
/* sdf3d_op_repeat.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "sdf3d_op_repeat.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdf3dOpRepeat::get_input() {
return input;
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}
void MMSdf3dOpRepeat::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
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}
Ref<MMNodeUniversalProperty> MMSdf3dOpRepeat::get_output() {
return output;
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}
void MMSdf3dOpRepeat::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
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}
Vector2 MMSdf3dOpRepeat::get_col_row() {
return col_row;
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}
void MMSdf3dOpRepeat::set_col_row(const Vector2 &val) {
col_row = val;
emit_changed();
output->do_emit_changed();
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}
float MMSdf3dOpRepeat::get_rotation() const {
return rotation;
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}
void MMSdf3dOpRepeat::set_rotation(const float val) {
rotation = val;
emit_changed();
output->do_emit_changed();
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}
void MMSdf3dOpRepeat::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2;
input->set_slot_name(">>> Input ");
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if (!input->is_connected("changed", this, "on_input_changed")) {
input->connect("changed", this, "on_input_changed");
}
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if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
output->set_slot_name(">>> Output >>>");
output->set_get_value_from_owner(true);
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register_input_property(input);
register_output_property(output);
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}
void MMSdf3dOpRepeat::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_vector2("get_col_row", "set_col_row", "Col,Row", 1);
mm_graph_node->add_slot_float("get_rotation", "set_rotation", "Rotation", 0.01);
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}
Vector2 MMSdf3dOpRepeat::_get_property_value_sdf3d(const Vector3 &uv3) {
//todo make seed a class variable probably into MMNode;
Vector3 new_uv = MMAlgos::sdf3d_repeat(uv3, col_row, rotation, 1);
return input->get_value_sdf3d(new_uv);
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}
void MMSdf3dOpRepeat::on_input_changed() {
emit_changed();
output->do_emit_changed();
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}
MMSdf3dOpRepeat::MMSdf3dOpRepeat() {
col_row = Vector2(3, 3);
rotation = 0.3;
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}
MMSdf3dOpRepeat::~MMSdf3dOpRepeat() {
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}
void MMSdf3dOpRepeat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRepeat::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRepeat::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRepeat::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRepeat::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_col_row"), &MMSdf3dOpRepeat::get_col_row);
ClassDB::bind_method(D_METHOD("set_col_row", "value"), &MMSdf3dOpRepeat::set_col_row);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "col_row"), "set_col_row", "get_col_row");
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ClassDB::bind_method(D_METHOD("get_rotation"), &MMSdf3dOpRepeat::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "value"), &MMSdf3dOpRepeat::set_rotation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation", "get_rotation");
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ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRepeat::on_input_changed);
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}