mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
239 lines
7.6 KiB
XML
239 lines
7.6 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="CharacterSkeleton3D" inherits="Spatial" version="3.5">
|
||
|
<brief_description>
|
||
|
3d implementation for [CharacterSkeleton].
|
||
|
|
||
|
Note: Most of the logic implementation for this is still in gdscript. It will be ported.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
<method name="_build_model" qualifiers="virtual">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="_common_attach_point_index_get" qualifiers="virtual">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="point" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="add_model_visual">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="vis" type="ModelVisual" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="add_model_visual_entry">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="vis" type="ModelVisual" />
|
||
|
<argument index="1" name="ive" type="ModelVisualEntry" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="attach_point_count" qualifiers="const">
|
||
|
<return type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="attach_point_node_get">
|
||
|
<return type="Node" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="attach_point_path_get" qualifiers="const">
|
||
|
<return type="NodePath" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="attach_point_path_set">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<argument index="1" name="path" type="NodePath" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bake_mesh_array_uv" qualifiers="const">
|
||
|
<return type="Array" />
|
||
|
<argument index="0" name="arr" type="Array" />
|
||
|
<argument index="1" name="tex" type="Texture" />
|
||
|
<argument index="2" name="mul_color" type="float" default="0.7" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_bone_index_get" qualifiers="const">
|
||
|
<return type="int" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_bone_index_set">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<argument index="1" name="bone_index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_transform_get" qualifiers="const">
|
||
|
<return type="Transform" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_transform_set">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<argument index="1" name="transform" type="Transform" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_user_transform_get" qualifiers="const">
|
||
|
<return type="Transform" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="bone_additional_mesh_transform_user_transform_set">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<argument index="1" name="transform" type="Transform" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="build_model">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="clear_model_visuals">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="common_attach_point_add">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
|
||
|
<argument index="1" name="scene" type="PackedScene" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="common_attach_point_add_timed">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
|
||
|
<argument index="1" name="scene" type="PackedScene" />
|
||
|
<argument index="2" name="time" type="float" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="common_attach_point_index_get">
|
||
|
<return type="int" />
|
||
|
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="common_attach_point_node_get">
|
||
|
<return type="Node" />
|
||
|
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="common_attach_point_remove">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
|
||
|
<argument index="1" name="scene" type="PackedScene" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_animation_player">
|
||
|
<return type="AnimationPlayer" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_animation_tree">
|
||
|
<return type="AnimationTree" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_model_entry">
|
||
|
<return type="SkeletonModelEntry" />
|
||
|
<argument index="0" name="bone_index" type="int" />
|
||
|
<argument index="1" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_model_entry_count">
|
||
|
<return type="int" />
|
||
|
<argument index="0" name="bone_index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_model_visual">
|
||
|
<return type="ModelVisual" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_model_visual_count">
|
||
|
<return type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="merge_mesh_array" qualifiers="const">
|
||
|
<return type="Array" />
|
||
|
<argument index="0" name="arr" type="Array" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="remove_model_visual">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="vis" type="ModelVisual" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="remove_model_visual_entry">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="vis" type="ModelVisual" />
|
||
|
<argument index="1" name="ive" type="ModelVisualEntry" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="remove_model_visual_index">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="index" type="int" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="sort_layers">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="update_nodes">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
</description>
|
||
|
</method>
|
||
|
</methods>
|
||
|
<members>
|
||
|
<member name="animation_player_path" type="NodePath" setter="set_animation_player_path" getter="get_animation_player_path" default="NodePath("")">
|
||
|
</member>
|
||
|
<member name="animation_tree_path" type="NodePath" setter="set_animation_tree_path" getter="get_animation_tree_path" default="NodePath("")">
|
||
|
</member>
|
||
|
<member name="bone_additional_mesh_transform_count" type="int" setter="bone_additional_mesh_transform_set_count" getter="bone_additional_mesh_transform_get_count" default="0">
|
||
|
</member>
|
||
|
<member name="entity_type" type="int" setter="set_entity_type" getter="get_entity_type" default="0">
|
||
|
</member>
|
||
|
<member name="model_dirty" type="bool" setter="set_model_dirty" getter="get_model_dirty" default="false">
|
||
|
</member>
|
||
|
<member name="model_index" type="int" setter="set_model_index" getter="get_model_index" default="0">
|
||
|
</member>
|
||
|
</members>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|