pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_shape_circle.h

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#ifndef MM_SD_SHAPE_CIRCLE_H
#define MM_SD_SHAPE_CIRCLE_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMSdShapeCircle : public MMNode {
GDCLASS(MMSdShapeCircle, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_center();
void set_center(const Vector2 &val);
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float get_radius() const;
void set_radius(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
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MMSdShapeCircle();
~MMSdShapeCircle();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> output;
Vector2 center;
float radius;
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};
#endif