pandemonium_engine/modules/material_maker/nodes/pattern/weave.cpp

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#include "weave.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMWeave::get_out_main() {
return out_main;
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}
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void MMWeave::set_out_main(const Ref<MMNodeUniversalProperty> &val) {
out_main = val;
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_out_horizontal_map() {
return out_horizontal_map;
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}
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void MMWeave::set_out_horizontal_map(const Ref<MMNodeUniversalProperty> &val) {
out_horizontal_map = val;
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_out_vertical_map() {
return out_vertical_map;
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}
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void MMWeave::set_out_vertical_map(const Ref<MMNodeUniversalProperty> &val) {
out_vertical_map = val;
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}
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Vector2 MMWeave::get_size() {
return size;
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}
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void MMWeave::set_size(const Vector2 &val) {
size = val;
set_dirty(true);
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_width() {
return width;
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}
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void MMWeave::set_width(const Ref<MMNodeUniversalProperty> &val) {
width = val;
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}
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int MMWeave::get_stitch() const {
return stitch;
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}
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void MMWeave::set_stitch(const int val) {
stitch = val;
set_dirty(true);
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}
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void MMWeave::_init_properties() {
if (!out_main.is_valid()) {
out_main.instance();
out_main->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_main->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_horizontal_map.is_valid()) {
out_horizontal_map.instance();
out_horizontal_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_horizontal_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_vertical_map.is_valid()) {
out_vertical_map.instance();
out_vertical_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_vertical_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!width.is_valid()) {
width.instance();
width->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
width->set_default_value(Vector2(0.9, 0.9));
}
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width->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
width->set_slot_name("Width");
width->set_value_step(0.01);
width->set_value_range(Vector2(0, 1));
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register_output_property(out_main);
register_output_property(out_horizontal_map);
register_output_property(out_vertical_map);
register_input_property(width);
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}
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void MMWeave::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(out_main);
mm_graph_node->add_slot_texture_universal(out_horizontal_map);
mm_graph_node->add_slot_texture_universal(out_vertical_map);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node->add_slot_vector2("get_size", "set_size", "Size");
mm_graph_node->add_slot_vector2_universal(width);
mm_graph_node->add_slot_int("get_stitch", "set_stitch", "Stitch");
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}
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void MMWeave::_render(const Ref<MMMaterial> &material) {
Ref<Image> main_pattern;
Ref<Image> horizontal_map;
Ref<Image> vertical_map;
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main_pattern.instance();
horizontal_map.instance();
vertical_map.instance();
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main_pattern->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
horizontal_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
vertical_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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main_pattern->lock();
horizontal_map->lock();
vertical_map->lock();
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float w = material->image_size.x;
float h = material->image_size.y;
//float pseed = Math::randf() + Math::rand();
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for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x)
for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y)
Vector2 uv = Vector2(x / w, y / h);
Vector2 width_val = width->get_value(uv);
//vec3 $(name_uv) = weave2($uv, vec2($columns, $rows), $stitch, $width_x*$width_map($uv), $width_y*$width_map($uv));
Vector3 weave = MMAlgos::weave2(uv, size, stitch, width_val.x, width_val.y);
//Outputs:;
//Output (float) - Shows the generated greyscale weave pattern.;
//$(name_uv).x;
Color main_pattern_col = Color(weave.x, weave.x, weave.x, 1);
//Horizontal mask (float) - Horizontal mask;
//$(name_uv).y;
Color horizontal_map_col = Color(weave.y, weave.y, weave.y, 1);
//Vertical mask (float) - Mask for vertical stripes;
//$(name_uv).z;
Color vertical_map_col = Color(weave.z, weave.z, weave.z, 1);
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main_pattern->set_pixel(x, y, main_pattern_col);
horizontal_map->set_pixel(x, y, horizontal_map_col);
vertical_map->set_pixel(x, y, vertical_map_col);
}
}
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main_pattern->unlock();
horizontal_map->unlock();
vertical_map->unlock();
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out_main->set_value(main_pattern);
out_horizontal_map->set_value(horizontal_map);
out_vertical_map->set_value(vertical_map);
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}
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Color MMWeave::_get_value_for(const Vector2 &uv, const int pseed) {
return Color();
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}
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MMWeave::MMWeave() {
size = Vector2(4, 4);
stitch = 1;
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}
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MMWeave::~MMWeave() {
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}
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void MMWeave::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_out_main"), &MMWeave::get_out_main);
ClassDB::bind_method(D_METHOD("set_out_main", "value"), &MMWeave::set_out_main);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_main", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_main", "get_out_main");
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ClassDB::bind_method(D_METHOD("get_out_horizontal_map"), &MMWeave::get_out_horizontal_map);
ClassDB::bind_method(D_METHOD("set_out_horizontal_map", "value"), &MMWeave::set_out_horizontal_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_horizontal_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_horizontal_map", "get_out_horizontal_map");
ClassDB::bind_method(D_METHOD("get_out_vertical_map"), &MMWeave::get_out_vertical_map);
ClassDB::bind_method(D_METHOD("set_out_vertical_map", "value"), &MMWeave::set_out_vertical_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_vertical_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_vertical_map", "get_out_vertical_map");
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ClassDB::bind_method(D_METHOD("get_size"), &MMWeave::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMWeave::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("get_width"), &MMWeave::get_width);
ClassDB::bind_method(D_METHOD("set_width", "value"), &MMWeave::set_width);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_width", "get_width");
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ClassDB::bind_method(D_METHOD("get_stitch"), &MMWeave::get_stitch);
ClassDB::bind_method(D_METHOD("set_stitch", "value"), &MMWeave::set_stitch);
ADD_PROPERTY(PropertyInfo(Variant::INT, "stitch"), "set_stitch", "get_stitch");
}