mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
16 lines
685 B
XML
16 lines
685 B
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.5">
|
||
|
<brief_description>
|
||
|
A custom global visual shader graph expression written in Godot Shading Language.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
</methods>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|