pandemonium_engine/thirdparty/bullet/Bullet3Dynamics/shared/b3Inertia.h

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#ifndef B3_INERTIA_H
#define B3_INERTIA_H
#include "Bullet3Common/shared/b3Mat3x3.h"
struct b3Inertia
{
b3Mat3x3 m_invInertiaWorld;
b3Mat3x3 m_initInvInertia;
};
#endif //B3_INERTIA_H