pandemonium_engine/notable_godot_commits_not_included.md

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# Notable Godot Commits that are not included
These are some of the commits that I decided against having by default, but they might be of interest for other projects.
## Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f
2024-02-08 18:51:50 +01:00
## [3.x] Backport DirectionalLight fade_start property
Not sure yet
https://github.com/godotengine/godot/commit/dc776e46b65bce8508e393b5a7d7fe358e3dbedb
https://github.com/godotengine/godot/commit/4fefb136ea66633c20698e24d75b3fcdd4ca4a96