pandemonium_engine/editor/editor_spin_slider.h

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#ifndef EDITOR_SPIN_SLIDER_H
#define EDITOR_SPIN_SLIDER_H
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/*************************************************************************/
/* editor_spin_slider.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/range.h"
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#include "core/math/color.h"
#include "core/math/vector2.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
class InputEvent;
class LineEdit;
class TextureRect;
class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range);
String label;
int updown_offset;
bool hover_updown;
bool mouse_hover;
TextureRect *grabber;
int grabber_range;
bool mouse_over_spin;
bool mouse_over_grabber;
bool mousewheel_over_grabber;
bool grabbing_grabber;
int grabbing_from;
float grabbing_ratio;
bool grabbing_spinner_attempt;
bool grabbing_spinner;
bool read_only;
float grabbing_spinner_dist_cache;
Vector2 grabbing_spinner_mouse_pos;
double pre_grab_value;
LineEdit *value_input;
bool value_input_just_closed;
bool value_input_dirty;
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_entered(const String &);
void _value_focus_exited();
void _value_input_gui_input(const Ref<InputEvent> &p_event);
bool hide_slider;
bool flat;
bool use_custom_label_color;
Color custom_label_color;
void _evaluate_input_text();
void _draw_spin_slider();
protected:
void _notification(int p_what);
void _gui_input(const Ref<InputEvent> &p_event);
static void _bind_methods();
void _grabber_mouse_entered();
void _grabber_mouse_exited();
void _focus_entered();
public:
String get_tooltip(const Point2 &p_pos) const;
String get_text_value() const;
void set_label(const String &p_label);
String get_label() const;
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
void set_read_only(bool p_enable);
bool is_read_only() const;
void set_flat(bool p_enable);
bool is_flat() const;
void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color);
void setup_and_show() { _focus_entered(); }
LineEdit *get_line_edit() { return value_input; }
virtual Size2 get_minimum_size() const;
EditorSpinSlider();
};
#endif // EDITOR_SPIN_SLIDER_H