<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="3.5">
	<brief_description>
		Standard themed Button.
	</brief_description>
	<description>
		Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
		[b]Example of creating a button and assigning an action when pressed by code:[/b]
		[codeblock]
		func _ready():
		    var button = Button.new()
		    button.text = "Click me"
		    button.connect("pressed", self, "_button_pressed")
		    add_child(button)

		func _button_pressed():
		    print("Hello world!")
		[/codeblock]
		Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
		See also [BaseButton] which contains common properties and methods associated with this node.
		[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
	</description>
	<tutorials>
		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
		<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
			Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
		</member>
		<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
			When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
		</member>
		<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
			When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
		</member>
		<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
			Flat buttons don't display decoration.
		</member>
		<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
			Button's icon, if text is present the icon will be placed before the text.
			To edit margin and spacing of the icon, use [code]hseparation[/code] theme property of [Button] and [code]content_margin_*[/code] properties of the used [StyleBox]es.
		</member>
		<member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0">
			Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon.
		</member>
		<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
			The button's text that will be displayed inside the button's area.
		</member>
	</members>
	<constants>
		<constant name="ALIGN_LEFT" value="0" enum="TextAlign">
			Align the text to the left.
		</constant>
		<constant name="ALIGN_CENTER" value="1" enum="TextAlign">
			Align the text to the center.
		</constant>
		<constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
			Align the text to the right.
		</constant>
	</constants>
	<theme_items>
		<theme_item name="font_color" data_type="color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
			Default text [Color] of the [Button].
		</theme_item>
		<theme_item name="font_color_disabled" data_type="color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
			Text [Color] used when the [Button] is disabled.
		</theme_item>
		<theme_item name="font_color_focus" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
			Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
		</theme_item>
		<theme_item name="font_color_hover" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
			Text [Color] used when the [Button] is being hovered.
		</theme_item>
		<theme_item name="font_color_pressed" data_type="color" type="Color" default="Color( 1, 1, 1, 1 )">
			Text [Color] used when the [Button] is being pressed.
		</theme_item>
		<theme_item name="hseparation" data_type="constant" type="int" default="2">
			The horizontal space between [Button]'s icon and text.
		</theme_item>
		<theme_item name="font" data_type="font" type="Font">
			[Font] of the [Button]'s text.
		</theme_item>
		<theme_item name="disabled" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is disabled.
		</theme_item>
		<theme_item name="focus" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
		</theme_item>
		<theme_item name="hover" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is being hovered.
		</theme_item>
		<theme_item name="normal" data_type="style" type="StyleBox">
			Default [StyleBox] for the [Button].
		</theme_item>
		<theme_item name="pressed" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is being pressed.
		</theme_item>
	</theme_items>
</class>
