#ifndef GLTF_CAMERA_H
#define GLTF_CAMERA_H
/*************************************************************************/
/*  gltf_camera.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#include "core/object/resource.h"

class GLTFCamera : public Resource {
	GDCLASS(GLTFCamera, Resource);

private:
	bool perspective = true;
	float fov_size = 75.0;
	float zfar = 4000.0;
	float znear = 0.05;

protected:
	static void _bind_methods();

public:
	bool get_perspective() const { return perspective; }
	void set_perspective(bool p_val) { perspective = p_val; }
	float get_fov_size() const { return fov_size; }
	void set_fov_size(float p_val) { fov_size = p_val; }
	float get_zfar() const { return zfar; }
	void set_zfar(float p_val) { zfar = p_val; }
	float get_znear() const { return znear; }
	void set_znear(float p_val) { znear = p_val; }
};

#endif // GLTF_CAMERA_H
