/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             PANDEMONIUM ENGINE                               */
/*                        https://pandemoniumengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/**************************************************************************/

#include "register_types.h"

#include "core/object/class_db.h"
#include "video_stream_gdnative.h"

static Ref<ResourceFormatLoaderVideoStreamGDNative> resource_loader_vsgdnative;

void register_videodecoder_types() {
	resource_loader_vsgdnative.instance();
	ResourceLoader::add_resource_format_loader(resource_loader_vsgdnative, true);

	ClassDB::register_class<VideoStreamGDNative>();
}

void unregister_videodecoder_types() {
	ResourceLoader::remove_resource_format_loader(resource_loader_vsgdnative);
	resource_loader_vsgdnative.unref();
}
