Collision data for [KinematicBody] collisions.
Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
- The colliding body.
- The colliding body's unique instance ID. See [method Object.get_instance_id].
- The colliding body's metadata. See [Object].
- The colliding body's [RID] used by the [PhysicsServer].
- The colliding body's shape.
- The colliding shape's index. See [CollisionObject].
- The colliding object's velocity.
- The moving object's colliding shape.
- The colliding body's shape's normal at the point of collision.
- The point of collision, in global coordinates.
- The moving object's remaining movement vector.
- The distance the moving object traveled before collision.