The base class for [PanoramaSky] and [ProceduralSky].
The base class for [PanoramaSky] and [ProceduralSky].
- The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be. See [enum RadianceSize] constants for values. [b]Note:[/b] You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using [ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member radiance_size] to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.
Radiance texture size is 32×32 pixels.
Radiance texture size is 64×64 pixels.
Radiance texture size is 128×128 pixels.
Radiance texture size is 256×256 pixels.
Radiance texture size is 512×512 pixels.
Radiance texture size is 1024×1024 pixels. [b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
Radiance texture size is 2048×2048 pixels. [b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
Represents the size of the [enum RadianceSize] enum.