Used with [DynamicFont] to describe the location of a font file.
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
https://godotengine.org/asset-library/asset/676
- If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
- The path to the vector font file.
- The font hinting mode used by FreeType. See [enum Hinting] for options.
- If set to a value greater than [code]0.0[/code], it will override default font oversampling, ignoring [member SceneTree.use_font_oversampling] value and viewport stretch mode.
Disables font hinting (smoother but less crisp).
Use the light font hinting mode.
Use the default font hinting mode (crisper but less smooth).