/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             PANDEMONIUM ENGINE                               */
/*                        https://pandemoniumengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* The above copyright notice and this permission notice shall be         */
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/**************************************************************************/

#include "register_types.h"

#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"

#include "nativescript.h"

#include "core/os/os.h"

NativeScriptLanguage *native_script_language;

Ref<ResourceFormatLoaderNativeScript> resource_loader_gdns;
Ref<ResourceFormatSaverNativeScript> resource_saver_gdns;

void register_nativescript_types() {
	native_script_language = memnew(NativeScriptLanguage);

	ClassDB::register_class<NativeScript>();

	native_script_language->set_language_index(ScriptServer::get_language_count());
	ScriptServer::register_language(native_script_language);

	resource_saver_gdns.instance();
	ResourceSaver::add_resource_format_saver(resource_saver_gdns);

	resource_loader_gdns.instance();
	ResourceLoader::add_resource_format_loader(resource_loader_gdns);
}

void unregister_nativescript_types() {
	ResourceLoader::remove_resource_format_loader(resource_loader_gdns);
	resource_loader_gdns.unref();

	ResourceSaver::remove_resource_format_saver(resource_saver_gdns);
	resource_saver_gdns.unref();

	if (native_script_language) {
		ScriptServer::unregister_language(native_script_language);
		memdelete(native_script_language);
	}
}
