#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H
/*************************************************************************/
/*  capsule_shape_2d.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "scene/resources/shape_2d.h"

class CapsuleShape2D : public Shape2D {
	GDCLASS(CapsuleShape2D, Shape2D);

	real_t height;
	real_t radius;

	void _update_shape();

protected:
	static void _bind_methods();

public:
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;

	void set_height(real_t p_height);
	real_t get_height() const;

	void set_radius(real_t p_radius);
	real_t get_radius() const;

	virtual void draw(const RID &p_to_rid, const Color &p_color);
	virtual Rect2 get_rect() const;
	virtual real_t get_enclosing_radius() const;

	Vector<Vector2> get_points() const;

	CapsuleShape2D();
};

#endif // CAPSULE_SHAPE_2D_H
