Canvas drawing layer.
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
$DOCS_URL/tutorials/2d/2d_transforms.html $DOCS_URL/tutorials/2d/canvas_layers.html https://godotengine.org/asset-library/asset/515
Returns the RID of the canvas used by this layer.
Returns the transform from the [CanvasLayer]s coordinate system to the [Viewport]s coordinate system.
Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]false[/code].
Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]true[/code].
- The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
- If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen. Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
- Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
- Layer index for draw order. Lower values are drawn behind higher values.
- The layer's base offset.
- The layer's rotation in radians.
- The layer's rotation in degrees.
- The layer's scale.
- The layer's transform.
- If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden. Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
Emitted when visibility of the layer is changed. See [member visible].