/**************************************************************************/
/*  navigation_mesh_editor_plugin.h                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
#define NAVIGATION_MESH_EDITOR_PLUGIN_H

#ifdef TOOLS_ENABLED

#include "editor/editor_plugin.h"

class AcceptDialog;
class Button;
class HBoxContainer;
class Label;
class NavigationMeshInstance;

class NavigationMeshEditor : public Control {
	friend class NavigationMeshEditorPlugin;

	GDCLASS(NavigationMeshEditor, Control);

	AcceptDialog *err_dialog = nullptr;

	HBoxContainer *bake_hbox = nullptr;
	Button *button_bake = nullptr;
	Button *button_reset = nullptr;
	Label *bake_info = nullptr;

	NavigationMeshInstance *node = nullptr;

	void _bake_pressed();
	void _clear_pressed();

protected:
	void _node_removed(Node *p_node);
	static void _bind_methods();
	void _notification(int p_what);

public:
	void edit(NavigationMeshInstance *p_nav_region);
	NavigationMeshEditor();
	~NavigationMeshEditor();
};

class NavigationMeshEditorPlugin : public EditorPlugin {
	GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);

	NavigationMeshEditor *navigation_mesh_editor = nullptr;

public:
	virtual String get_name() const { return "NavigationMesh"; }
	bool has_main_screen() const { return false; }
	virtual void edit(Object *p_object);
	virtual bool handles(Object *p_object) const;
	virtual void make_visible(bool p_visible);

	NavigationMeshEditorPlugin(EditorNode *p_node);
	~NavigationMeshEditorPlugin();

protected:
	static void _bind_methods();
};

#endif // TOOLS_ENABLED

#endif // NAVIGATION_MESH_EDITOR_PLUGIN_H
