#ifndef DTLS_SERVER_H
#define DTLS_SERVER_H
/*************************************************************************/
/*  dtls_server.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "core/io/net_socket.h"
#include "core/io/packet_peer_dtls.h"

class DTLSServer : public Reference {
	GDCLASS(DTLSServer, Reference);

protected:
	static DTLSServer *(*_create)();
	static void _bind_methods();

	static bool available;

public:
	static bool is_available();
	static DTLSServer *create();

	virtual Error setup(Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain = Ref<X509Certificate>()) = 0;
	virtual void stop() = 0;
	virtual Ref<PacketPeerDTLS> take_connection(Ref<PacketPeerUDP> p_peer) = 0;

	DTLSServer();
};

#endif // DTLS_SERVER_H
