/*
Copyright (c) 2019-2023 Péter Magyar

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

#include "prop_2d_data_sprite.h"

#include "prop_2d_data.h"

#include "scene/2d/sprite.h"

Ref<Texture> Prop2DDataSprite::get_texture() const {
	return _texture;
}
void Prop2DDataSprite::set_texture(const Ref<Texture> &value) {
	_texture = value;
}

Ref<Texture> Prop2DDataSprite::get_normal_map() const {
	return _normal_map;
}
void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
	_normal_map = value;
}

bool Prop2DDataSprite::get_centered() const {
	return _centered;
}
void Prop2DDataSprite::set_centered(const bool value) {
	_centered = value;
}

Vector2 Prop2DDataSprite::get_offset() const {
	return _offset;
}
void Prop2DDataSprite::set_offset(const Vector2 &value) {
	_offset = value;
}

bool Prop2DDataSprite::get_flip_h() const {
	return _flip_h;
}
void Prop2DDataSprite::set_flip_h(const bool value) {
	_flip_h = value;
}

bool Prop2DDataSprite::get_flip_v() const {
	return _flip_v;
}
void Prop2DDataSprite::set_flip_v(const bool value) {
	_flip_v = value;
}

int Prop2DDataSprite::get_animation_h_frames() const {
	return _animation_h_frames;
}
void Prop2DDataSprite::set_animation_h_frames(const int value) {
	_animation_h_frames = value;
}

int Prop2DDataSprite::get_animation_v_frames() const {
	return _animation_v_frames;
}
void Prop2DDataSprite::set_animation_v_frames(const int value) {
	_animation_v_frames = value;
}

int Prop2DDataSprite::get_animation_frame() const {
	return _animation_frame;
}
void Prop2DDataSprite::set_animation_frame(const int value) {
	_animation_frame = value;
}

Vector2 Prop2DDataSprite::get_animation_frame_coords() const {
	return _animation_frame_coords;
}
void Prop2DDataSprite::set_animation_frame_coords(const Vector2 &value) {
	_animation_frame_coords = value;
}

bool Prop2DDataSprite::get_region_enabled() const {
	return _region_enabled;
}
void Prop2DDataSprite::set_region_enabled(const bool value) {
	_region_enabled = value;
}

Rect2 Prop2DDataSprite::get_region() const {
	return _region;
}
void Prop2DDataSprite::set_region(const Rect2 &value) {
	_region = value;
}

bool Prop2DDataSprite::get_filter_clip() const {
	return _filter_clip;
}
void Prop2DDataSprite::set_filter_clip(const bool value) {
	_filter_clip = value;
}

bool Prop2DDataSprite::_processor_handles(Node *node) {
	Sprite *s = Object::cast_to<Sprite>(node);

	return s;
}

void Prop2DDataSprite::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
	Sprite *s = Object::cast_to<Sprite>(node);

	ERR_FAIL_COND(!s);

	Ref<Prop2DDataSprite> l;

	if (entry.is_valid()) {
		l = entry;
	} else {
		l.instance();
	}

	l->set_texture(s->get_texture());
	l->set_normal_map(s->get_normal_map());

	l->set_centered(s->is_centered());
	l->set_offset(s->get_offset());

	l->set_flip_h(s->is_flipped_h());
	l->set_flip_v(s->is_flipped_v());

	l->set_animation_h_frames(s->get_hframes());
	l->set_animation_v_frames(s->get_vframes());
	l->set_animation_frame(s->get_frame());
	l->set_animation_frame_coords(s->get_frame_coords());

	l->set_region_enabled(s->is_region());
	l->set_region(s->get_region_rect());
	l->set_filter_clip(s->is_region_filter_clip_enabled());

	Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
}

Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) {
	Sprite *n;

	if (node) {
		n = Object::cast_to<Sprite>(node);
	} else {
		n = memnew(Sprite());
	}

	n->set_texture(get_texture());
	n->set_normal_map(get_normal_map());
	n->set_centered(get_centered());
	n->set_offset(get_offset());

	n->set_flip_h(get_flip_h());
	n->set_flip_v(get_flip_v());

	n->set_hframes(get_animation_h_frames());
	n->set_vframes(get_animation_v_frames());
	n->set_frame(get_animation_frame());
	n->set_frame_coords(get_animation_frame_coords());

	n->set_region(get_region_enabled());
	n->set_region_rect(get_region());
	n->set_region_filter_clip(get_filter_clip());

	return Prop2DDataEntry::_processor_get_node_for(transform, n);
}

Prop2DDataSprite::Prop2DDataSprite() {
	_centered = false;
	_flip_h = false;
	_flip_v = false;

	_animation_h_frames = 0;
	_animation_v_frames = 0;
	_animation_frame = 0;

	_region_enabled = false;

	_filter_clip = false;
}
Prop2DDataSprite::~Prop2DDataSprite() {
}

#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
bool Prop2DDataSprite::_set(const StringName &p_name, const Variant &p_value) {
	if (p_name == "get_flip_v") {
		set_flip_v(p_value);

		return true;
	} else if (p_name == "get_animation_h_frames") {
		set_animation_h_frames(p_value);

		return true;
	} else if (p_name == "set_animation_v_frames") {
		set_animation_v_frames(p_value);

		return true;
	} else if (p_name == "get_animation_frame") {
		set_animation_frame(p_value);

		return true;
	} else if (p_name == "get_animation_frame_coords") {
		set_animation_frame_coords(p_value);

		return true;
	} else if (p_name == "set_region_enabled") {
		set_region_enabled(p_value);

		return true;
	} else if (p_name == "get_region") {
		set_region(p_value);

		return true;
	} else if (p_name == "get_filter_clip") {
		set_filter_clip(p_value);

		return true;
	}

	return false;
}
#endif

void Prop2DDataSprite::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataSprite::get_texture);
	ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataSprite::set_texture);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture"), "set_texture", "get_texture");

	ClassDB::bind_method(D_METHOD("get_normal_map"), &Prop2DDataSprite::get_normal_map);
	ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &Prop2DDataSprite::set_normal_map);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map"), "set_normal_map", "get_normal_map");

	ClassDB::bind_method(D_METHOD("get_centered"), &Prop2DDataSprite::get_centered);
	ClassDB::bind_method(D_METHOD("set_centered", "value"), &Prop2DDataSprite::set_centered);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "get_centered");

	ClassDB::bind_method(D_METHOD("get_offset"), &Prop2DDataSprite::get_offset);
	ClassDB::bind_method(D_METHOD("set_offset", "value"), &Prop2DDataSprite::set_offset);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");

	ClassDB::bind_method(D_METHOD("get_flip_h"), &Prop2DDataSprite::get_flip_h);
	ClassDB::bind_method(D_METHOD("set_flip_h", "value"), &Prop2DDataSprite::set_flip_h);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");

	ClassDB::bind_method(D_METHOD("get_flip_v"), &Prop2DDataSprite::get_flip_v);
	ClassDB::bind_method(D_METHOD("set_flip_v", "value"), &Prop2DDataSprite::set_flip_v);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");

	ClassDB::bind_method(D_METHOD("get_animation_h_frames"), &Prop2DDataSprite::get_animation_h_frames);
	ClassDB::bind_method(D_METHOD("set_animation_h_frames", "value"), &Prop2DDataSprite::set_animation_h_frames);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_h_frames"), "set_animation_h_frames", "get_animation_h_frames");

	ClassDB::bind_method(D_METHOD("get_animation_v_frames"), &Prop2DDataSprite::get_animation_v_frames);
	ClassDB::bind_method(D_METHOD("set_animation_v_frames", "value"), &Prop2DDataSprite::set_animation_v_frames);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_v_frames"), "set_animation_v_frames", "get_animation_v_frames");

	ClassDB::bind_method(D_METHOD("get_animation_frame"), &Prop2DDataSprite::get_animation_frame);
	ClassDB::bind_method(D_METHOD("set_animation_frame", "value"), &Prop2DDataSprite::set_animation_frame);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_frame"), "set_animation_frame", "get_animation_frame");

	ClassDB::bind_method(D_METHOD("get_animation_frame_coords"), &Prop2DDataSprite::get_animation_frame_coords);
	ClassDB::bind_method(D_METHOD("set_animation_frame_coords", "value"), &Prop2DDataSprite::set_animation_frame_coords);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "animation_frame_coords"), "set_animation_frame_coords", "get_animation_frame_coords");

	ClassDB::bind_method(D_METHOD("get_region_enabled"), &Prop2DDataSprite::get_region_enabled);
	ClassDB::bind_method(D_METHOD("set_region_enabled", "value"), &Prop2DDataSprite::set_region_enabled);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "get_region_enabled");

	ClassDB::bind_method(D_METHOD("get_region"), &Prop2DDataSprite::get_region);
	ClassDB::bind_method(D_METHOD("set_region", "value"), &Prop2DDataSprite::set_region);
	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");

	ClassDB::bind_method(D_METHOD("get_filter_clip"), &Prop2DDataSprite::get_filter_clip);
	ClassDB::bind_method(D_METHOD("set_filter_clip", "value"), &Prop2DDataSprite::set_filter_clip);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "get_filter_clip");
}
