2D navigation and pathfinding node.
Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
https://godotengine.org/asset-library/asset/117
Returns the navigation point closest to the point given. Points are in local coordinate space.
Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance].
Returns the object's [RID].
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
- The XY plane cell size to use for fields.
- This value is used to detect the near edges to connect compatible regions.
- A bitfield determining all navigation map layers the navigation can use on a [method Navigation2D.get_simple_path] path query.