#ifndef MM_SDF3D_OP_SMOOTH_BOOL_H
#define MM_SDF3D_OP_SMOOTH_BOOL_H

#include "../mm_node.h"
#include "../mm_node_universal_property.h"

class MMSdf3dOpSmoothBool : public MMNode {
	GDCLASS(MMSdf3dOpSmoothBool, MMNode);

public:
	Ref<MMNodeUniversalProperty> get_input1();
	void set_input1(const Ref<MMNodeUniversalProperty> &val);

	Ref<MMNodeUniversalProperty> get_input2();
	void set_input2(const Ref<MMNodeUniversalProperty> &val);

	Ref<MMNodeUniversalProperty> get_output();
	void set_output(const Ref<MMNodeUniversalProperty> &val);

	int get_operation() const;
	void set_operation(const int val);

	float get_smoothness() const;
	void set_smoothness(const float val);

	void _init_properties();
	void _register_methods(MMGraphNode *mm_graph_node);
	Vector2 _get_property_value_sdf3d(const Vector3 &uv3);

	void on_input_changed();

	MMSdf3dOpSmoothBool();
	~MMSdf3dOpSmoothBool();

protected:
	static void _bind_methods();

	Ref<MMNodeUniversalProperty> input1;
	Ref<MMNodeUniversalProperty> input2;
	Ref<MMNodeUniversalProperty> output;
	//export(int, "Union,Subtraction,Intersection")
	int operation;
	float smoothness;
};

#endif
