#ifndef GLTF_BUFFER_VIEW_H
#define GLTF_BUFFER_VIEW_H
/*************************************************************************/
/*  gltf_buffer_view.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#include "core/object/resource.h"

#include "../gltf_defines.h"

class GLTFBufferView : public Resource {
	GDCLASS(GLTFBufferView, Resource);
	friend class GLTFDocument;

private:
	GLTFBufferIndex buffer = -1;
	int byte_offset = 0;
	int byte_length = 0;
	int byte_stride = -1;
	bool indices = false;

protected:
	static void _bind_methods();

public:
	GLTFBufferIndex get_buffer();
	void set_buffer(GLTFBufferIndex p_buffer);

	int get_byte_offset();
	void set_byte_offset(int p_byte_offset);

	int get_byte_length();
	void set_byte_length(int p_byte_length);

	int get_byte_stride();
	void set_byte_stride(int p_byte_stride);

	bool get_indices();
	void set_indices(bool p_indices);
	// matrices need to be transformed to this
};

#endif // GLTF_BUFFER_VIEW_H
