/*************************************************************************/
/*  navigation_2d_server.cpp                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "pandemonium_navigation_2d_server.h"

#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation_server.h"

#define FORWARD_0(FUNC_NAME)                                   \
	PandemoniumNavigation2DServer::FUNC_NAME() {               \
		return NavigationServer::get_singleton()->FUNC_NAME(); \
	}

#define FORWARD_0_C(FUNC_NAME)                                 \
	PandemoniumNavigation2DServer::FUNC_NAME()                 \
			const {                                            \
		return NavigationServer::get_singleton()->FUNC_NAME(); \
	}

#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0)                            \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0) {                   \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
	}

#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0)                          \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0)                     \
			const {                                                       \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
	}

#define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0)                        \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0)                             \
			const {                                                               \
		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0))); \
	}

#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                       \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) {                       \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
	}

#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                     \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1)                         \
			const {                                                                    \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
	}

#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1)                   \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1)                                 \
			const {                                                                            \
		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
	}

#define FORWARD_3_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2)              \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2)                                     \
			const {                                                                                         \
		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2))); \
	}

#define FORWARD_3_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2)                \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2)                             \
			const {                                                                                 \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2)); \
	}

#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)             \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) {                               \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
	}

#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)         \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                         \
			const {                                                                                                      \
		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
	}

#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3)           \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)                                 \
			const {                                                                                              \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
	}

#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4)    \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4)                                             \
			const {                                                                                                                   \
		return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
	}

#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4)      \
	PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4)                                     \
			const {                                                                                                           \
		return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
	}

RID rid_to_rid(const RID d) {
	return d;
}

bool bool_to_bool(const bool d) {
	return d;
}

int int_to_int(const int d) {
	return d;
}

uint32_t uint32_to_uint32(const uint32_t d) {
	return d;
}

real_t real_to_real(const real_t d) {
	return d;
}

Vector3 v2_to_v3(const Vector2 d) {
	return Vector3(d.x, 0.0, d.y);
}

Vector2 v3_to_v2(const Vector3 &d) {
	return Vector2(d.x, d.z);
}

Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
	Vector<Vector2> nd;
	nd.resize(d.size());
	for (int i(0); i < nd.size(); i++) {
		nd.write[i] = v3_to_v2(d[i]);
	}
	return nd;
}

static Vector<Vector3> vector_v2_to_v3(const Vector<Vector2> &d) {
	Vector<Vector3> nd;
	nd.resize(d.size());
	for (int i(0); i < nd.size(); i++) {
		nd.write[i] = v2_to_v3(d[i]);
	}
	return nd;
}

PoolVector<Vector2> poolvector_v3_to_v2(const PoolVector<Vector3> &d) {
	PoolVector<Vector2> nd;
	nd.resize(d.size());
	PoolVector2Array::Write w = nd.write();
	Vector2 *wptr = w.ptr();
	for (int i(0); i < nd.size(); i++) {
		wptr[i] = v3_to_v2(d[i]);
	}
	return nd;
}

Transform trf2_to_trf3(const Transform2D &d) {
	Vector3 o(v2_to_v3(d.get_origin()));
	Basis b;
	b.rotate(Vector3(0, -1, 0), d.get_rotation());
	b.scale(v2_to_v3(d.get_scale()));
	return Transform(b, o);
}

StringName sn_to_sn(StringName &d) {
	return d;
}

Variant var_to_var(Variant &d) {
	return d;
}

ObjectID id_to_id(const ObjectID &id) {
	return id;
}

Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
	if (d.is_valid()) {
		return d->get_navigation_mesh();
	} else {
		return Ref<NavigationMesh>();
	}
}

void PandemoniumNavigation2DServer::_emit_map_changed(RID p_map) {
	emit_signal("map_changed", p_map);
}

void PandemoniumNavigation2DServer::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_emit_map_changed"), &PandemoniumNavigation2DServer::_emit_map_changed);
}

PandemoniumNavigation2DServer::PandemoniumNavigation2DServer() {
	ERR_FAIL_COND_MSG(!NavigationServer::get_singleton(), "The NavigationServer singleton should be initialized before the PandemoniumNavigation2DServer one.");
	NavigationServer::get_singleton()->connect("map_changed", this, "_emit_map_changed");
}

PandemoniumNavigation2DServer::~PandemoniumNavigation2DServer() {
}

Array FORWARD_0_C(get_maps);

Array FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid);

Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);

Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);

Array FORWARD_1_C(map_get_obstacles, RID, p_map, rid_to_rid);

RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);

RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);

RID FORWARD_0(map_create);

void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);

bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);

void PandemoniumNavigation2DServer::map_force_update(RID p_map) {
	NavigationServer::get_singleton()->map_force_update(p_map);
}

void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);

void FORWARD_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(map_get_use_edge_connections, RID, p_map, rid_to_rid);

void FORWARD_2(map_set_cell_height, RID, p_map, real_t, p_cell_height, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_cell_height, RID, p_map, rid_to_rid);

void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);

void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid);

Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_navigation_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);

Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);

RID FORWARD_0(region_create);

void FORWARD_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(region_get_use_edge_connections, RID, p_region, rid_to_rid);

void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);

void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);

void PandemoniumNavigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) {
	NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
}

int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);

RID FORWARD_0(link_create);

void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);

RID PandemoniumNavigation2DServer::agent_create() {
	RID agent = NavigationServer::get_singleton()->agent_create();
	return agent;
}

void FORWARD_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled, rid_to_rid, bool_to_bool);

bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid);

void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);

void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);

void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);

void FORWARD_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);

void FORWARD_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);

void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);

void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);

void FORWARD_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);

void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);

void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);

bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);

void FORWARD_1(free, RID, p_object, rid_to_rid);

void FORWARD_4(agent_set_avoidance_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);

void FORWARD_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
void FORWARD_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask, rid_to_rid, uint32_to_uint32);
void FORWARD_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority, rid_to_rid, real_to_real);

RID PandemoniumNavigation2DServer::obstacle_create() {
	RID obstacle = NavigationServer::get_singleton()->obstacle_create();
	return obstacle;
}
void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid);
RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid);
void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3);
void FORWARD_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);

void PandemoniumNavigation2DServer::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) {
	NavigationServer::get_singleton()->obstacle_set_vertices(p_obstacle, vector_v2_to_v3(p_vertices));
}

NavigationUtilities::PathQueryResult2D PandemoniumNavigation2DServer::_query_path(const NavigationUtilities::PathQueryParameters2D &p_parameters) const {
	NavigationUtilities::PathQueryParameters params;
	params.pathfinding_algorithm = p_parameters.pathfinding_algorithm;
	params.path_postprocessing = p_parameters.path_postprocessing;
	params.map = p_parameters.map;
	params.start_position = Vector3(p_parameters.start_position.x, 0.0, p_parameters.start_position.y);
	params.target_position = Vector3(p_parameters.target_position.x, 0.0, p_parameters.target_position.y);
	params.navigation_layers = p_parameters.navigation_layers;
	params.metadata_flags = p_parameters.metadata_flags;

	NavigationUtilities::PathQueryResult res = NavigationServer::get_singleton()->_query_path(params);

	NavigationUtilities::PathQueryResult2D resf;
	resf.path = vector_v3_to_v2(res.path);
	resf.path_types = res.path_types;
	resf.path_rids = res.path_rids;
	resf.path_owner_ids = res.path_owner_ids;

	return resf;
}