Class representing a planar [PrimitiveMesh].
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
- Offset from the origin of the generated plane. Useful for particles.
- Size of the generated plane.
- Number of subdivision along the Z axis.
- Number of subdivision along the X axis.