RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
[RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
- The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
- If [code]true[/code], the remote node's position is updated.
- If [code]true[/code], the remote node's rotation is updated.
- If [code]true[/code], the remote node's scale is updated.
- If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.