Color picker control.
Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace. [b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up.
https://godotengine.org/asset-library/asset/146
Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. [b]Note:[/b] The presets list is only for [i]this[/i] color picker.
Removes the given color from the list of color presets of this color picker.
Returns the list of colors in the presets of the color picker.
- The currently selected color.
- If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
- If [code]true[/code], shows an alpha channel slider (opacity).
- If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on.
- If [code]true[/code], the "add preset" button is enabled.
- If [code]true[/code], saved color presets are visible.
- If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). [b]Note:[/b] Cannot be enabled if HSV mode is on.
Emitted when the color is changed.
Emitted when a preset is added.
Emitted when a preset is removed.
The width of the hue selection slider.
The margin around the [ColorPicker].
The height of the saturation-value selection box.
The width of the saturation-value selection box.
The icon for the "Add Preset" button.
Custom texture for the hue selection slider on the right.
The indicator used to signalize that the color value is outside the 0-1 range.
The icon for the screen color picker button.