/*************************************************************************/
/*  collision_polygon_2d_editor_plugin.cpp                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "collision_polygon_2d_editor_plugin.h"

#include "core/os/memory.h"
#include "core/string/ustring.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/main/node.h"

class EditorNode;
class Node2D;

Node2D *CollisionPolygon2DEditor::_get_node() const {
	return node;
}

void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
	node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}

CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
		AbstractPolygon2DEditor(p_editor) {
	node = nullptr;
}

CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
		AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
}
