[i]Deprecated.[/i] Camera which moves toward another node.
[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Sets the node to move toward and orient with.
- If [code]true[/code], and a target is set, the camera will move automatically.
- The camera's process callback. See [enum InterpolatedCameraProcessMode].
- How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
- The target's [NodePath].
The camera updates with the [code]_physics_process[/code] callback.
The camera updates with the [code]_process[/code] callback.