/**************************************************************************/
/*  navigation_geometry_parser_3d.h                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef NAVIGATION_GEOMETRY_PARSER_3D_H
#define NAVIGATION_GEOMETRY_PARSER_3D_H

#include "core/object/reference.h"

class NavigationMesh;
class NavigationMeshSourceGeometryData3D;
class Node;

class NavigationGeometryParser3D : public Reference {
	GDCLASS(NavigationGeometryParser3D, Reference);

protected:
	static void _bind_methods();

public:
	virtual bool parses_node(Node *p_node);
	virtual void parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry);

	void parse_node_geometry(Ref<NavigationMesh> p_navigationmesh, Node *p_node, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry);
};

#endif // NAVIGATION_GEOMETRY_PARSER_3D_H
