/*************************************************************************/
/*  register_types.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#include "register_types.h"

#include "core/config/engine.h"

#include "servers/navigation/navigation_mesh_generator.h"

#include "geometry_parser_2d/meshinstance2d_navigation_geometry_parser_2d.h"
#include "geometry_parser_2d/multimeshinstance2d_navigation_geometry_parser_2d.h"
#include "geometry_parser_2d/polygon2d_navigation_geometry_parser_2d.h"
#include "geometry_parser_2d/staticbody2d_navigation_geometry_parser_2d.h"

#ifndef _3D_DISABLED
#include "geometry_parser_3d/meshinstance3d_navigation_geometry_parser_3d.h"
#include "geometry_parser_3d/multimeshinstance3d_navigation_geometry_parser_3d.h"
#include "geometry_parser_3d/staticbody3d_navigation_geometry_parser_3d.h"
#endif // _3D_DISABLED

void register_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level) {
	if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(MeshInstance2DNavigationGeometryParser2D));
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(MultiMeshInstance2DNavigationGeometryParser2D));
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(Polygon2DNavigationGeometryParser2D));
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(StaticBody2DNavigationGeometryParser2D));
#ifndef _3D_DISABLED
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_3d(memnew(MeshInstance3DNavigationGeometryParser3D));
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_3d(memnew(MultiMeshInstance3DNavigationGeometryParser3D));
		NavigationMeshGenerator::get_singleton()->register_geometry_parser_3d(memnew(StaticBody3DNavigationGeometryParser3D));
#endif // _3D_DISABLED
	}
}

void unregister_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level) {
}
