<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler" inherits="VisibilityNotifier" version="3.8">
	<brief_description>
		Enables certain nodes only when approximately visible.
	</brief_description>
	<description>
		The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
		If you just want to receive notifications, use [VisibilityNotifier] instead.
		[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using [Portal]s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node and/or [method Vector3.dot].
		[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_enabler_enabled" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler" />
			<description>
				Returns whether the enabler identified by given [enum Enabler] constant is active.
			</description>
		</method>
		<method name="set_enabler">
			<return type="void" />
			<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler" />
			<argument index="1" name="enabled" type="bool" />
			<description>
				Sets active state of the enabler identified by given [enum Enabler] constant.
			</description>
		</method>
	</methods>
	<members>
		<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
			If [code]true[/code], [RigidBody] nodes will be paused.
		</member>
		<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
			If [code]true[/code], [AnimationPlayer] nodes will be paused.
		</member>
	</members>
	<constants>
		<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
			This enabler will pause [AnimationPlayer] nodes.
		</constant>
		<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
			This enabler will freeze [RigidBody] nodes.
		</constant>
		<constant name="ENABLER_MAX" value="2" enum="Enabler">
			Represents the size of the [enum Enabler] enum.
		</constant>
	</constants>
</class>
