<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.8">
	<brief_description>
		Plays real-time audio input data.
	</brief_description>
	<description>
		When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] plays back microphone input in real-time. This can be used in conjunction with [AudioEffectCapture] to process the data or save it.
		[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
	</description>
	<tutorials>
		<link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>
