<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sky" inherits="Resource" version="3.11">
	<brief_description>
		The base class for [PanoramaSky] and [ProceduralSky].
	</brief_description>
	<description>
		The base class for [PanoramaSky] and [ProceduralSky].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2">
			The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
			See [enum RadianceSize] constants for values.
			[b]Note:[/b] You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using [ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member radiance_size] to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.
		</member>
	</members>
	<constants>
		<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
			Radiance texture size is 32×32 pixels.
		</constant>
		<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
			Radiance texture size is 64×64 pixels.
		</constant>
		<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
			Radiance texture size is 128×128 pixels.
		</constant>
		<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
			Radiance texture size is 256×256 pixels.
		</constant>
		<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
			Radiance texture size is 512×512 pixels.
		</constant>
		<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
			Radiance texture size is 1024×1024 pixels.
			[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
		</constant>
		<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
			Radiance texture size is 2048×2048 pixels.
			[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
		</constant>
		<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
			Represents the size of the [enum RadianceSize] enum.
		</constant>
	</constants>
</class>
