// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!

// png image block

// shaders block

static const char *background_shader_shader_code = 
			""
			"shader_type canvas_item;"
			""
			"uniform float pixel_size : hint_range(0.01, 1.0);"
			""
			""
			"void fragment() {"
			"	vec4 color = texture(TEXTURE, UV);"
			"	"
			"	float light = 0.8;"
			"	float dark = 0.4;"
			"	"
			"	float val = dark;"
			"	"
			"	if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {"
			"		if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
			"			val = dark;"
			"		}"
			"		else {"
			"			val = light;"
			"		}"
			"	}"
			"	else {"
			"		if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
			"			val = light;"
			"		}"
			"		else {"
			"			val = dark;"
			"		}"
			"	}"
			"	"
			"	color.rgb = vec3(val, val, val);"
			"	"
			"	COLOR = color;"
			"}";
