3D transformation (3×4 matrix).
3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column). For more information, read the "Matrices and transforms" documentation article.
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Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
Constructs a Transform from a [Basis] and [Vector3].
Constructs a Transform from a [Transform2D].
Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, 0)[/code].
Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. Operations take place in global space.
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]phi[/code] angle (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform.
Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For affine transformations (e.g. with scaling) see [method affine_inverse] method.
- The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- The translation offset of the transform (column 3, the fourth column). Equivalent to array index [code]3[/code].
[Transform] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
[Transform] with mirroring applied perpendicular to the YZ plane.
[Transform] with mirroring applied perpendicular to the XZ plane.
[Transform] with mirroring applied perpendicular to the XY plane.