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34 lines
843 B
GDScript
34 lines
843 B
GDScript
extends Node
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var queue
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func _ready():
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# Initialize.
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queue = preload("res://resource_queue.gd").new()
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# Call after you instance the class to start the thread.
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queue.start()
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func _process(_delta):
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# Returns true if a resource is done loading and ready to be retrieved.
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if queue.is_ready("res://main.tscn"):
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set_process(false)
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# Returns the fully loaded resource.
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var next_scene = queue.get_resource("res://main.tscn").instance()
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get_node("/root").add_child(next_scene)
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get_node("/root").remove_child(self)
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queue_free()
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else:
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# Get the progress of a resource.
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var progress = round(queue.get_progress("res://main.tscn") * 100)
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get_node("ProgressBar").set_value(progress)
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func _on_Button_button_up():
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get_node("Button").hide()
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set_process(true)
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# Queue a resource.
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queue.queue_resource("res://main.tscn", true)
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