pandemonium_demo_projects/2d/physics_tests/utils/rigidbody_pick.gd

33 lines
705 B
GDScript

extends RigidBody2D
var _picked = false
var _last_mouse_pos = Vector2.ZERO
func _ready():
input_pickable = true
func _input(event):
var mouse_event = event as InputEventMouseButton
if mouse_event and not mouse_event.pressed:
_picked = false
func _input_event(_viewport, event, _shape_idx):
var mouse_event = event as InputEventMouseButton
if mouse_event and mouse_event.pressed:
_picked = true
_last_mouse_pos = get_global_mouse_position()
func _physics_process(delta):
if _picked:
var mouse_pos = get_global_mouse_position()
if mode == MODE_STATIC:
global_position = mouse_pos
else:
linear_velocity = (mouse_pos - _last_mouse_pos) / delta
_last_mouse_pos = mouse_pos