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31 lines
1.2 KiB
GDScript3
31 lines
1.2 KiB
GDScript3
extends Node
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("")
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print("")
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print("When running this demo what you need to see is that ")
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print("between every frame steps you see 3 _process() calls, and 3 _process_group_process() start,")
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print("and 3 _process_group_process() end calls printed to the console.")
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print("This means that the ProcessGroups works properly.")
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print("_process() methods will run in the main thread, and ProcessGroup calls it's ")
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print("children's _process_group_process() in it's own thread, and ProcessGroup2 also calls it's ")
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print("children's _process_group_process() in it's own thread,")
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print("and SceneTree waits for them to finish before going to the next step.")
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print("This allows multi threaded processing similar to Godot 4s,")
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print("howewer this implementation tries t make it as explicit as possible when you are working in a thread or not.")
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print("")
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print("")
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get_tree().connect("idle_frame", self, "idle_frame")
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func idle_frame():
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print("============== NEW FRAME START ==============")
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