pandemonium_demo_projects/voxelman/the_tower_gles3/levels/Level9.tscn

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[gd_scene load_steps=20 format=3]
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[ext_resource path="res://environments/red_env.tres" type="Environment3D" id=3]
[ext_resource path="res://library/MainLibrary.tres" type="VoxelLibrarySimple" id=4]
[ext_resource path="res://player/Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://particles/flake.png" type="Texture" id=6]
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size_z = 16
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size_x = 16
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data_size_y = 18
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size_x = 16
size_y = 16
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margin_start = 1
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size_x = 16
size_y = 16
size_z = 16
data_size_x = 18
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margin_start = 1
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library = ExtResource( 4 )
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size_x = 16
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size_x = 16
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cell_size = 0.258727
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interior = true
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[sub_resource type="ParticlesMaterial" id=12]
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angular_velocity_random = 0.51
radial_accel = -0.05
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[sub_resource type="SpatialMaterial" id=13]
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vertex_color_use_as_albedo = true
params_specular_mode = 4
params_billboard_mode = 3
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particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 6 )
[sub_resource type="QuadMesh" id=14]
material = SubResource( 13 )
[node name="Level9" type="VoxelWorldBlocky"]
editable = true
max_concurrent_generations = 5
library = ExtResource( 4 )
chunks = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
num_lods = 5
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"_edit_lock_": true
}
[node name="WorldEnvironment" type="WorldEnvironment3D" parent="."]
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[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.852744, 0.290306, 0.122863 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53486, 2.91956, -10.1021 )
extents = Vector3( 16.5585, 7.39551, 12.7828 )
dynamic_range = 8
interior = true
data = SubResource( 19 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.969817, 0.22762, -0.0874344, 0, 0.35858, 0.933499, 0.243835, -0.905323, 0.347757, 0, 5.5679, -6.05193 )
light_color = Color( 0.47451, 0.352941, 0.607843, 1 )
light_energy = 0.31
shadow_enabled = true
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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light_color = Color( 0.682353, 0.145098, 0.145098, 1 )
light_energy = 0.17
shadow_enabled = true
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.33566, 8.78919, -13.4252 )
light_color = Color( 0.894118, 0.894118, 0.894118, 1 )
light_energy = 1.17
light_negative = true
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omni_range = 7.3664
omni_attenuation = 2.0
omni_shadow_mode = 0
[node name="OmniLight2" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.18059, 1.65957, -15.6395 )
light_color = Color( 0.141176, 0.427451, 0.552941, 1 )
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[node name="OmniLight3" type="OmniLight" parent="."]
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light_color = Color( 0.462745, 0.0980392, 0.380392, 1 )
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[node name="OmniLight4" type="OmniLight" parent="."]
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[node name="Particles" type="GPUParticles" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.1743, 5.65334, -9.91923 )
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draw_pass_1 = SubResource( 14 )
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