mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
155 lines
5.4 KiB
GDScript
155 lines
5.4 KiB
GDScript
extends Control
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const trans_list = ["Linear", "Sine", "Quint", "Quart", "Quad", "Expo", "Elastic", "Cubic", "Circ", "Bounce", "Back"]
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const eases_list = ["In", "Out", "InOut", "OutIn"]
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const modes_list = ["Move", "Color", "Scale", "Rotate", "Callback", "Follow", "Repeat", "Pause"]
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var current_trans = Tween.TRANS_LINEAR
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var current_ease = Tween.EASE_IN
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onready var tween = $Tween
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onready var trans_vbox = $Controls/Transitions
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onready var eases_vbox = $Controls/Eases
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onready var modes_vbox = $Controls/Modes
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onready var timeline = $Top/Timeline
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onready var color_from_picker = $Controls/ColorFrom/ColorPicker
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onready var color_to_picker = $Controls/ColorTo/ColorPicker
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onready var area_label = $Top/Area/RichTextLabel
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onready var sprite = $Top/Area/Sprite
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onready var follow = $Top/Area/Follow
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onready var follow_2 = $Top/Area/Follow2
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onready var size = $Top/Area.get_size()
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onready var move_mode = modes_vbox.get_node("Move")
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onready var color_mode = modes_vbox.get_node("Color")
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onready var scale_mode = modes_vbox.get_node("Scale")
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onready var rotate_mode = modes_vbox.get_node("Rotate")
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onready var callback_mode = modes_vbox.get_node("Callback")
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onready var follow_mode = modes_vbox.get_node("Follow")
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onready var repeat_mode = modes_vbox.get_node("Repeat")
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onready var paused_mode = modes_vbox.get_node("Pause")
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func _ready():
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for index in range(trans_list.size()):
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trans_vbox.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [index])
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for index in range(eases_list.size()):
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eases_vbox.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [index])
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for index in range(modes_list.size()):
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modes_vbox.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [index])
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color_from_picker.set_pick_color(Color.red)
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color_to_picker.set_pick_color(Color.cyan)
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for node in [trans_vbox, eases_vbox, modes_vbox]:
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node.get_child(1).set_pressed(true)
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modes_vbox.get_node("Repeat").set_pressed(true)
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reset_tween()
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func on_trans_changed(index):
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for i in range(trans_list.size()):
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var btn = trans_vbox.get_node(trans_list[i])
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btn.set_pressed(i == index)
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current_trans = index
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reset_tween()
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func on_eases_changed(index):
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for i in range(eases_list.size()):
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var btn = eases_vbox.get_node(eases_list[i])
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btn.set_pressed(i == index)
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current_ease = index
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reset_tween()
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func on_modes_changed(index):
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if modes_list[index] == "Pause":
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if paused_mode.is_pressed():
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tween.stop_all()
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else:
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tween.resume_all()
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else:
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reset_tween()
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func _on_ColorPicker_color_changed(_color):
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reset_tween()
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func reset_tween():
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var pos = tween.tell()
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tween.reset_all()
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tween.remove_all()
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if move_mode.is_pressed():
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# The first line moves from the top left to the bottom right, while
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# the second line moves backwards afterwards (there is a delay of 2).
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# These are different (_method vs _property) only for the sake of
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# showcasing interpolation of both methods and properties.
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# The syntax is (object, method/property name, from value, to value,
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# duration, transition type, ease type, delay), last 3 optional.
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tween.interpolate_method(sprite, "set_position", Vector2.ZERO, size, 2, current_trans, current_ease)
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tween.interpolate_property(sprite, "position", size, Vector2.ZERO, 2, current_trans, current_ease, 2)
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if color_mode.is_pressed():
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tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, current_trans, current_ease)
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tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, current_trans, current_ease, 2)
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else:
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sprite.set_modulate(Color.white)
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if scale_mode.is_pressed():
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tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, current_trans, current_ease)
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tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, current_trans, current_ease, 2)
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else:
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sprite.set_scale(Vector2.ONE)
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if rotate_mode.is_pressed():
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tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, current_trans, current_ease)
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tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, current_trans, current_ease, 2)
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if callback_mode.is_pressed():
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tween.interpolate_callback(self, 0.5, "on_callback", "0.5 seconds after")
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tween.interpolate_callback(self, 0.2, "on_callback", "1.2 seconds after")
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if follow_mode.is_pressed():
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follow.show()
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follow_2.show()
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tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, current_trans, current_ease)
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tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, current_trans, current_ease, 2)
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tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, current_trans, current_ease)
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tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, current_trans, current_ease, 2)
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else:
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follow.hide()
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follow_2.hide()
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tween.set_repeat(repeat_mode.is_pressed())
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tween.start()
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tween.seek(pos)
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if paused_mode.is_pressed():
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tween.stop_all()
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func _on_Tween_tween_step(_object, _key, elapsed, _value):
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var runtime = tween.get_runtime()
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var ratio = 100 * (elapsed / runtime)
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timeline.set_value(ratio)
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func _on_Timeline_value_changed(value):
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if not paused_mode.is_pressed():
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return
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var runtime = tween.get_runtime()
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tween.seek(runtime * value / 100)
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func on_callback(arg):
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area_label.add_text("on_callback -> " + arg + "\n")
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