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https://github.com/Relintai/pandemonium_demo_projects.git
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65 lines
1.7 KiB
GDScript
65 lines
1.7 KiB
GDScript
extends KinematicBody
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var target_node: Spatial
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var agent : GSAIKinematicBody3DAgent = null
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var target : GSAIAgentLocation = null
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var accel : GSAITargetAcceleration = null
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var blend : GSAIBlend = null
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var face : GSAIFace = null
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var arrive : GSAIArrive = null
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func _init() -> void:
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agent = GSAIKinematicBody3DAgent.new()
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agent.body = self
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target = GSAIAgentLocation.new()
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accel = GSAITargetAcceleration.new()
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blend = GSAIBlend.new()
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blend.agent = agent
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face = GSAIFace.new()
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face.agent = agent
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face.target = target
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face.use_z = true
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arrive = GSAIArrive.new()
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arrive.agent = agent
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arrive.target = target
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func _physics_process(delta: float) -> void:
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target.position = target_node.transform.origin
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target.position.y = transform.origin.y
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blend.calculate_steering(accel)
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agent.apply_steering(accel, delta)
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func setup(
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align_tolerance: float,
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angular_deceleration_radius: float,
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angular_accel_max: float,
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angular_speed_max: float,
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deceleration_radius: float,
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arrival_tolerance: float,
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linear_acceleration_max: float,
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linear_speed_max: float,
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_target: Spatial
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) -> void:
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agent.linear_speed_max = linear_speed_max
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agent.linear_acceleration_max = linear_acceleration_max
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agent.linear_drag_percentage = 0.05
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agent.angular_acceleration_max = angular_accel_max
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agent.angular_speed_max = angular_speed_max
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agent.angular_drag_percentage = 0.1
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arrive.arrival_tolerance = arrival_tolerance
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arrive.deceleration_radius = deceleration_radius
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face.alignment_tolerance = align_tolerance
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face.deceleration_radius = angular_deceleration_radius
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target_node = _target
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self.target.position = target_node.transform.origin
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blend.add_behavior(arrive, 1)
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blend.add_behavior(face, 1)
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