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28 lines
489 B
GDScript
28 lines
489 B
GDScript
extends Area2D
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var in_area = []
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var from_player
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# Called from the animation.
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func explode():
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if not is_network_master():
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# Explode only on master.
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return
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for p in in_area:
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if p.has_method("exploded"):
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# Exploded has a master keyword, so it will only be received by the master.
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p.rpc("exploded", from_player)
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func done():
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queue_free()
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func _on_bomb_body_enter(body):
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if not body in in_area:
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in_area.append(body)
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func _on_bomb_body_exit(body):
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in_area.erase(body)
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