pandemonium_demo_projects/2d/navpoly_baking/new_arraymesh.tres

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[gd_resource type="ArrayMesh" format=2]
[resource]
surfaces/0 = {
"aabb": AABB( -128, -128, 0, 256, 256, 0 ),
"array_data": PoolByteArray( 0, 0, 204, 66, 205, 204, 248, 194, 0, 0, 102, 63, 102, 102, 102, 60, 0, 0, 204, 66, 0, 0, 246, 194, 0, 0, 102, 63, 0, 0, 160, 60, 0, 0, 234, 66, 0, 0, 224, 194, 0, 0, 117, 63, 0, 0, 128, 61, 0, 0, 234, 66, 51, 51, 219, 194, 0, 0, 117, 63, 51, 51, 147, 61, 0, 0, 0, 67, 102, 102, 185, 194, 0, 0, 128, 63, 51, 51, 13, 62, 0, 0, 0, 67, 0, 0, 183, 66, 0, 0, 128, 63, 0, 128, 91, 63, 102, 102, 232, 66, 0, 0, 226, 66, 51, 51, 116, 63, 0, 0, 113, 63, 154, 153, 229, 66, 0, 0, 226, 66, 205, 204, 114, 63, 0, 0, 113, 63, 154, 153, 213, 66, 0, 0, 242, 66, 205, 204, 106, 63, 0, 0, 121, 63, 0, 0, 209, 66, 0, 0, 242, 66, 0, 128, 104, 63, 0, 0, 121, 63, 204, 204, 185, 66, 0, 0, 0, 67, 102, 230, 92, 63, 0, 0, 128, 63, 102, 102, 185, 194, 0, 0, 0, 67, 51, 51, 13, 62, 0, 0, 128, 63, 0, 0, 234, 194, 52, 51, 224, 66, 0, 0, 48, 61, 154, 25, 112, 63, 0, 0, 234, 194, 52, 51, 219, 66, 0, 0, 48, 61, 154, 153, 109, 63, 0, 0, 0, 195, 102, 102, 185, 66, 0, 0, 0, 0, 51, 179, 92, 63, 0, 0, 0, 195, 51, 51, 184, 194, 0, 0, 0, 0, 154, 153, 15, 62, 205, 204, 248, 194, 0, 0, 204, 194, 102, 102, 102, 60, 0, 0, 208, 61, 0, 0, 246, 194, 0, 0, 204, 194, 0, 0, 160, 60, 0, 0, 208, 61, 0, 0, 224, 194, 0, 0, 234, 194, 0, 0, 128, 61, 0, 0, 48, 61, 102, 102, 219, 194, 0, 0, 234, 194, 102, 102, 146, 61, 0, 0, 48, 61, 154, 153, 201, 194, 0, 0, 250, 194, 154, 153, 217, 61, 0, 0, 64, 60, 154, 153, 196, 194, 0, 0, 250, 194, 154, 153, 237, 61, 0, 0, 64, 60, 102, 102, 183, 194, 0, 0, 0, 195, 51, 51, 17, 62, 0, 0, 0, 0, 52, 51, 184, 66, 0, 0, 0, 195, 154, 25, 92, 63, 0, 0, 0, 0 ),
"array_index_data": PoolByteArray( 23, 0, 0, 0, 1, 0, 1, 0, 2, 0, 3, 0, 3, 0, 4, 0, 5, 0, 5, 0, 6, 0, 7, 0, 7, 0, 8, 0, 9, 0, 9, 0, 10, 0, 11, 0, 11, 0, 12, 0, 13, 0, 13, 0, 14, 0, 15, 0, 15, 0, 16, 0, 17, 0, 17, 0, 18, 0, 19, 0, 19, 0, 20, 0, 21, 0, 21, 0, 22, 0, 23, 0, 23, 0, 1, 0, 3, 0, 3, 0, 5, 0, 7, 0, 7, 0, 9, 0, 11, 0, 11, 0, 13, 0, 15, 0, 15, 0, 17, 0, 19, 0, 19, 0, 21, 0, 23, 0, 23, 0, 3, 0, 7, 0, 7, 0, 11, 0, 15, 0, 15, 0, 19, 0, 23, 0, 23, 0, 7, 0, 15, 0 ),
"blend_shape_data": [ ],
"format": 262417,
"index_count": 66,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 24
}