pandemonium_demo_projects/2d/layered_tile_maps/physics_platformer
2024-03-10 12:12:54 +01:00
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audio Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
background Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
coin Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
enemy Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
platform Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
player Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
screenshots Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
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project.godot Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
README.md Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
stage.tscn Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
tiles_demo.png Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
tiles_demo.png.import Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
tileset_edit.tscn Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
tileset.tres Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidDynamicBody velocity.

Language: GDScript

Renderer: Forward Plus

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy